[Mesa-dev] [PATCH 1/2] mesa/glthread: add async support to ARB_gpu_shader_fp64 uniform functions
Timothy Arceri
tarceri at itsqueeze.com
Thu Mar 30 09:43:07 UTC 2017
---
This is a resend. For some reason the patches didn't make it to the list last
time.
src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 26 +++++++++++++-------------
1 file changed, 13 insertions(+), 13 deletions(-)
diff --git a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
index fd1ad11..2f2b914 100644
--- a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
+++ b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
@@ -27,102 +27,102 @@
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
<function name="Uniform1dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count"/>
</function>
<function name="Uniform2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="2"/>
</function>
<function name="Uniform3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="3"/>
</function>
<function name="Uniform4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="9"/>
</function>
<function name="UniformMatrix4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="16"/>
</function>
<function name="UniformMatrix2x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix2x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix3x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix3x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="UniformMatrix4x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix4x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="GetUniformdv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLdouble *"/>
</function>
<enum name="DOUBLE_VEC2" value="0x8FFC"/>
<enum name="DOUBLE_VEC3" value="0x8FFD"/>
--
2.9.3
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