[Mesa-dev] [PATCH 4/6] st/mesa: implement ARB_shader_clock

Nicolai Hähnle nhaehnle at gmail.com
Thu Mar 30 11:41:22 UTC 2017


On 30.03.2017 11:41, Samuel Pitoiset wrote:
>
>
> On 03/30/2017 09:38 AM, Nicolai Hähnle wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> ---
>>  src/mesa/state_tracker/st_extensions.c     |  1 +
>>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 11 ++++++++++-
>>  2 files changed, 11 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/state_tracker/st_extensions.c
>> b/src/mesa/state_tracker/st_extensions.c
>> index 16f8685..a48c22e 100644
>> --- a/src/mesa/state_tracker/st_extensions.c
>> +++ b/src/mesa/state_tracker/st_extensions.c
>> @@ -592,20 +592,21 @@ void st_init_extensions(struct pipe_screen *screen,
>>        { o(ARB_indirect_parameters),
>> PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
>>        { o(ARB_instanced_arrays),
>> PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
>>        { o(ARB_occlusion_query),
>> PIPE_CAP_OCCLUSION_QUERY                  },
>>        { o(ARB_occlusion_query2),
>> PIPE_CAP_OCCLUSION_QUERY                  },
>>        { o(ARB_pipeline_statistics_query),
>> PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
>>        { o(ARB_point_sprite),
>> PIPE_CAP_POINT_SPRITE                     },
>>        { o(ARB_query_buffer_object),
>> PIPE_CAP_QUERY_BUFFER_OBJECT              },
>>        { o(ARB_robust_buffer_access_behavior),
>> PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
>>        { o(ARB_sample_shading),
>> PIPE_CAP_SAMPLE_SHADING                   },
>>        { o(ARB_seamless_cube_map),
>> PIPE_CAP_SEAMLESS_CUBE_MAP                },
>> +      { o(ARB_shader_clock),
>> PIPE_CAP_TGSI_CLOCK                       },
>>        { o(ARB_shader_draw_parameters),
>> PIPE_CAP_DRAW_PARAMETERS                  },
>>        { o(ARB_shader_group_vote),
>> PIPE_CAP_TGSI_VOTE                        },
>>        { o(ARB_shader_stencil_export),
>> PIPE_CAP_SHADER_STENCIL_EXPORT            },
>>        { o(ARB_shader_texture_image_samples),
>> PIPE_CAP_TGSI_TXQS                        },
>>        { o(ARB_shader_texture_lod),
>> PIPE_CAP_SM3                              },
>>        { o(ARB_shadow),
>> PIPE_CAP_TEXTURE_SHADOW_MAP               },
>>        { o(ARB_texture_buffer_object),
>> PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
>>        { o(ARB_texture_cube_map_array),
>> PIPE_CAP_CUBE_MAP_ARRAY                   },
>>        { o(ARB_texture_gather),
>> PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
>>        { o(ARB_texture_mirror_clamp_to_edge),
>> PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> index 63de74a..6e3bccd 100644
>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> @@ -3988,32 +3988,41 @@ glsl_to_tgsi_visitor::visit(ir_call *ir)
>>     case ir_intrinsic_image_atomic_and:
>>     case ir_intrinsic_image_atomic_or:
>>     case ir_intrinsic_image_atomic_xor:
>>     case ir_intrinsic_image_atomic_exchange:
>>     case ir_intrinsic_image_atomic_comp_swap:
>>     case ir_intrinsic_image_size:
>>     case ir_intrinsic_image_samples:
>>        visit_image_intrinsic(ir);
>>        return;
>>
>> +   case ir_intrinsic_shader_clock: {
>> +      ir->return_deref->accept(this);
>> +
>> +      st_dst_reg dst = st_dst_reg(this->result);
>> +      dst.writemask = TGSI_WRITEMASK_XY;
>> +
>> +      emit_asm(ir, TGSI_OPCODE_CLOCK, dst);
>> +      return;
>> +   }
>
> Maybe add visit_clock_intrinsic() for consistency? Although, there is
> only one intrinsic for that. Your call.

I didn't do that on purpose, because it's just a few lines.

Thanks for taking a look!
Nicolai

>
>> +
>>     case ir_intrinsic_invalid:
>>     case ir_intrinsic_generic_load:
>>     case ir_intrinsic_generic_store:
>>     case ir_intrinsic_generic_atomic_add:
>>     case ir_intrinsic_generic_atomic_and:
>>     case ir_intrinsic_generic_atomic_or:
>>     case ir_intrinsic_generic_atomic_xor:
>>     case ir_intrinsic_generic_atomic_min:
>>     case ir_intrinsic_generic_atomic_max:
>>     case ir_intrinsic_generic_atomic_exchange:
>>     case ir_intrinsic_generic_atomic_comp_swap:
>> -   case ir_intrinsic_shader_clock:
>>        unreachable("Invalid intrinsic");
>>     }
>>  }
>>
>>  void
>>  glsl_to_tgsi_visitor::calc_deref_offsets(ir_dereference *tail,
>>                                           unsigned *array_elements,
>>                                           uint16_t *index,
>>                                           st_src_reg *indirect,
>>                                           unsigned *location)
>>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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