[Mesa-dev] [PATCH 04/19] glsl: add ARB_shader_ballot builtin functions

Nicolai Hähnle nhaehnle at gmail.com
Fri Mar 31 17:14:04 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 src/compiler/glsl/builtin_functions.cpp | 77 +++++++++++++++++++++++++++++++++
 1 file changed, 77 insertions(+)

diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 683217d..5351b98 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -460,20 +460,26 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
    return state->has_atomic_counters();
 }
 
 static bool
 shader_atomic_counter_ops(const _mesa_glsl_parse_state *state)
 {
    return state->ARB_shader_atomic_counter_ops_enable;
 }
 
 static bool
+shader_ballot(const _mesa_glsl_parse_state *state)
+{
+   return state->ARB_shader_ballot_enable;
+}
+
+static bool
 shader_clock(const _mesa_glsl_parse_state *state)
 {
    return state->ARB_shader_clock_enable;
 }
 
 static bool
 shader_clock_int64(const _mesa_glsl_parse_state *state)
 {
    return state->ARB_shader_clock_enable &&
           state->ARB_gpu_shader_int64_enable;
@@ -915,20 +921,24 @@ private:
                                  unsigned num_arguments,
                                  unsigned flags,
                                  enum ir_intrinsic_id id);
 
    ir_function_signature *_memory_barrier_intrinsic(
       builtin_available_predicate avail,
       enum ir_intrinsic_id id);
    ir_function_signature *_memory_barrier(const char *intrinsic_name,
                                           builtin_available_predicate avail);
 
+   ir_function_signature *_ballot();
+   ir_function_signature *_read_first_invocation(const glsl_type *type);
+   ir_function_signature *_read_invocation(const glsl_type *type);
+
    ir_function_signature *_shader_clock_intrinsic(builtin_available_predicate avail,
                                                   const glsl_type *type);
    ir_function_signature *_shader_clock(builtin_available_predicate avail,
                                         const glsl_type *type);
 
    ir_function_signature *_vote(enum ir_expression_operation opcode);
 
 #undef B0
 #undef B1
 #undef B2
@@ -3085,20 +3095,56 @@ builtin_builder::create_builtins()
                 NULL);
    add_function("memoryBarrierImage",
                 _memory_barrier("__intrinsic_memory_barrier_image",
                                 compute_shader_supported),
                 NULL);
    add_function("memoryBarrierShared",
                 _memory_barrier("__intrinsic_memory_barrier_shared",
                                 compute_shader),
                 NULL);
 
+   add_function("ballotARB", _ballot(), NULL);
+
+   add_function("readInvocationARB",
+                _read_invocation(glsl_type::float_type),
+                _read_invocation(glsl_type::vec2_type),
+                _read_invocation(glsl_type::vec3_type),
+                _read_invocation(glsl_type::vec4_type),
+
+                _read_invocation(glsl_type::int_type),
+                _read_invocation(glsl_type::ivec2_type),
+                _read_invocation(glsl_type::ivec3_type),
+                _read_invocation(glsl_type::ivec4_type),
+
+                _read_invocation(glsl_type::uint_type),
+                _read_invocation(glsl_type::uvec2_type),
+                _read_invocation(glsl_type::uvec3_type),
+                _read_invocation(glsl_type::uvec4_type),
+                NULL);
+
+   add_function("readFirstInvocationARB",
+                _read_first_invocation(glsl_type::float_type),
+                _read_first_invocation(glsl_type::vec2_type),
+                _read_first_invocation(glsl_type::vec3_type),
+                _read_first_invocation(glsl_type::vec4_type),
+
+                _read_first_invocation(glsl_type::int_type),
+                _read_first_invocation(glsl_type::ivec2_type),
+                _read_first_invocation(glsl_type::ivec3_type),
+                _read_first_invocation(glsl_type::ivec4_type),
+
+                _read_first_invocation(glsl_type::uint_type),
+                _read_first_invocation(glsl_type::uvec2_type),
+                _read_first_invocation(glsl_type::uvec3_type),
+                _read_first_invocation(glsl_type::uvec4_type),
+                NULL);
+
    add_function("clock2x32ARB",
                 _shader_clock(shader_clock,
                               glsl_type::uvec2_type),
                 NULL);
 
    add_function("clockARB",
                 _shader_clock(shader_clock_int64,
                               glsl_type::uint64_t_type),
                 NULL);
 
@@ -5927,20 +5973,51 @@ ir_function_signature *
 builtin_builder::_memory_barrier(const char *intrinsic_name,
                                  builtin_available_predicate avail)
 {
    MAKE_SIG(glsl_type::void_type, avail, 0);
    body.emit(call(shader->symbols->get_function(intrinsic_name),
                   NULL, sig->parameters));
    return sig;
 }
 
 ir_function_signature *
+builtin_builder::_ballot()
+{
+   ir_variable *value = in_var(glsl_type::bool_type, "value");
+
+   MAKE_SIG(glsl_type::uint64_t_type, shader_ballot, 1, value);
+   body.emit(ret(expr(ir_unop_ballot, value)));
+   return sig;
+}
+
+ir_function_signature *
+builtin_builder::_read_first_invocation(const glsl_type *type)
+{
+   ir_variable *value = in_var(type, "value");
+
+   MAKE_SIG(type, shader_ballot, 1, value);
+   body.emit(ret(expr(ir_unop_read_first_invocation, value)));
+   return sig;
+}
+
+ir_function_signature *
+builtin_builder::_read_invocation(const glsl_type *type)
+{
+   ir_variable *value = in_var(type, "value");
+   ir_variable *invocation = in_var(glsl_type::uint_type, "invocation");
+
+   MAKE_SIG(type, shader_ballot, 2, value, invocation);
+   body.emit(ret(expr(ir_binop_read_invocation, value, invocation)));
+   return sig;
+}
+
+ir_function_signature *
 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail,
                                          const glsl_type *type)
 {
    MAKE_INTRINSIC(type, ir_intrinsic_shader_clock, avail, 0);
    return sig;
 }
 
 ir_function_signature *
 builtin_builder::_shader_clock(builtin_available_predicate avail,
                                const glsl_type *type)
-- 
2.9.3



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