[Mesa-dev] [PATCH] fix minor error in YUV2RGB matrix used in shader
Kristian H. Kristensen
krh at bitplanet.net
Mon May 1 17:39:17 UTC 2017
Johnson Lin <johnson.lin at intel.com> writes:
> The matrix used for YCbCr to RGB is listed in Wiki https://en.wikipedia.org/wiki/YCbCr;
> There is minor error in the matrix constant: 0.0625=16/256 should be 16.0/255,
> and 0.5=128.0/256 should be 128.0/255.
> Note that conversion from a 0-255 byte number to 0-1.0 float is to divide by 255
> instead of 256. That's we get 255=1.0f.
> By the constant change we can see the CSC result is bit aligned with
> Wiki conversion result and FFMPeg result.
> Otherwise in some situation, there will be one bit difference
Thanks for fixing this. Try to wrap the the commit message so it fits
in 80 columns, eg:
The matrix used for YCbCr to RGB is listed in:
https://en.wikipedia.org/wiki/YCbCr;
There is minor error in the matrix constant: 0.0625=16/256 should be
16.0/255, and 0.5=128.0/256 should be 128.0/255. Note that conversion
from a 0-255 byte number to 0-1.0 float is to divide by 255 instead of
256. That's we get 255=1.0f.
By the constant change we can see the CSC result is bit aligned with
Wiki conversion result and FFMPeg result. Otherwise in some situation,
there will be one bit difference
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100854
> ---
> src/compiler/nir/nir_lower_tex.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
> index 352d1499bc8d..f20425e84aab 100644
> --- a/src/compiler/nir/nir_lower_tex.c
> +++ b/src/compiler/nir/nir_lower_tex.c
> @@ -244,9 +244,9 @@ convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
> nir_ssa_def *yuv =
> nir_vec4(b,
> nir_fmul(b, nir_imm_float(b, 1.16438356f),
> - nir_fadd(b, y, nir_imm_float(b, -0.0625f))),
> - nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0),
> - nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0),
> + nir_fadd(b, y, nir_imm_float(b, -16.0f/255))),
> + nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f/255)), 0),
> + nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f/255)), 0),
I'd like to make two changes here: use a float constant (255.0f instead
of 255) and add spaces around the '/'. That is:
nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f / 255.0f)), 0),
with that and the 'nir:' prefix in the commit subject:
Reviewed-by: Kristian H. Kristensen <hoegsberg at google.com>
> nir_imm_float(b, 0.0));
>
> nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
> --
> 1.9.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list