[Mesa-dev] [PATCH] radv: fix stencil only clears.

Dave Airlie airlied at gmail.com
Tue May 2 05:30:46 UTC 2017


From: Dave Airlie <airlied at redhat.com>

If we are clearing stencil only, we still need to provide a
a valid Z output from the vertex shader.

I'm not 100% sure if this is the super correct fix, but it
does fix:
dEQP-VK.renderpass.simple.stencil
since I added S8 support.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_meta_clear.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index 3e79cd8..2479989 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -672,6 +672,9 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
 			   VK_IMAGE_ASPECT_STENCIL_BIT));
 	assert(pass_att != VK_ATTACHMENT_UNUSED);
 
+	if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
+		clear_value.depth = 1.0f;
+
 	const struct depthstencil_clear_vattrs vertex_data[3] = {
 		{
 			.depth_clear = clear_value.depth,
-- 
2.9.3



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