[Mesa-dev] [PATCH] mesa/vbo: reduce prim array size
Bartosz Tomczyk
bartosz.tomczyk86 at gmail.com
Tue May 2 10:37:42 UTC 2017
We always use only single element.
---
src/mesa/vbo/vbo_exec_array.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 15382eaaae..cbef610d96 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -462,7 +462,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
GLuint drawID)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct _mesa_prim prim[2];
+ struct _mesa_prim prim[1];
if (skip_validated_draw(ctx))
return;
@@ -1409,7 +1409,7 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
GLuint stream, GLuint numInstances)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct _mesa_prim prim[2];
+ struct _mesa_prim prim[1];
if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
numInstances)) {
--
2.12.2
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