[Mesa-dev] [PATCH 00/11] i965: Shader programs in the error state

Iago Toral itoral at igalia.com
Tue May 2 13:09:36 UTC 2017


I made a comment in patch 2 that I think needs to be fixed. With that
fixed patches 2, 3 and 8 are:

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

I also dropped a comment in patch 9 mostly to double-check that there
are no shenanigans with the annotation counts, in which case you can
add my Rb to that as well.

Iago

On Mon, 2017-05-01 at 13:54 -0700, Matt Turner wrote:
> This series adds the userspace portion required to save the shader
> programs
> that were running when a GPU hang occurred in the error state.
> 
> From there we can feed the error state to aubinator_error_decode,
> which will
> parse the batch and find the shader programs, validate them (using
> brw_eu_validate.c) and then disassemble them.
> 
> Hopefully this will provide us with enough information to get a
> handle on
> fixing some GPU hangs.
> 
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