[Mesa-dev] [PATCH] i965: Make the field computed_depth_mode an enum.
Rafael Antognolli
rafael.antognolli at intel.com
Tue May 2 18:02:58 UTC 2017
Since the enum is in the same header now, we can use it as the type of
the field.
Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
---
PS: We can merge this with the previous patch too if that's better.
src/intel/compiler/brw_compiler.h | 2 +-
src/intel/compiler/brw_fs.cpp | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index b5b1ee9..92fd4a2 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -504,7 +504,7 @@ struct brw_wm_prog_data {
/** @} */
} binding_table;
- uint8_t computed_depth_mode;
+ enum brw_pixel_shader_computed_depth_mode computed_depth_mode;
bool computed_stencil;
bool early_fragment_tests;
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 4dcdc1b..a0c62a2 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6281,7 +6281,7 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
}
}
-static uint8_t
+static enum brw_pixel_shader_computed_depth_mode
computed_depth_mode(const nir_shader *shader)
{
if (shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
--
2.9.3
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