[Mesa-dev] [PATCH] fix minor error in YUV2RGB matrix used in shader
Matt Turner
mattst88 at gmail.com
Tue May 2 18:36:31 UTC 2017
On Tue, May 2, 2017 at 7:24 AM, Johnson Lin <johnson.lin at intel.com> wrote:
> The matrix used for YCbCr to RGB is listed in Wiki https://en.wikipedia.org/
> wiki/YCbCr; There is minor error in the matrix constant: 0.0625=16/256 should
> be 16.0/255,and 0.5=128.0/256 should be 128.0/255.
> Note that conversion from a 0-255 byte number to 0-1.0 float is to divide by
> 255 instead of 256. That's we get 255=1.0f.
> By the constant change we can see the CSC result is bit aligned with Wiki
> conversion result and FFMPeg result.Otherwise in some situation, there will be
> one bit difference
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100854
> ---
> src/compiler/nir/nir_lower_tex.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
> index 352d1499bc8d..f20425e84aab 100644
> --- a/src/compiler/nir/nir_lower_tex.c
> +++ b/src/compiler/nir/nir_lower_tex.c
> @@ -244,9 +244,9 @@ convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
> nir_ssa_def *yuv =
> nir_vec4(b,
> nir_fmul(b, nir_imm_float(b, 1.16438356f),
> - nir_fadd(b, y, nir_imm_float(b, -0.0625f))),
> - nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0),
> - nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0),
> + nir_fadd(b, y, nir_imm_float(b, -16.0f/255))),
> + nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f/255)), 0),
> + nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f/255)), 0),
Other feedback which wasn't taken into account: spaces around
operators (/), and use a floating point constant (255.0f)
More information about the mesa-dev
mailing list