[Mesa-dev] [PATCH 2/2] mesa: add const qualifier on _mesa_valid_to_render()

Brian Paul brianp at vmware.com
Tue May 2 19:21:15 UTC 2017


---
 src/mesa/main/api_validate.c | 2 +-
 src/mesa/main/api_validate.h | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index bddde29..4694c36 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -324,7 +324,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
  * Note: This may be called during display list compilation.
  */
 bool
-_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
+_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
 {
    /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN).  Test that
     * first and exit.  You would think that a switch-statement would be the
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index 93ec93d..88c51bf 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -39,7 +39,7 @@ extern GLboolean
 _mesa_valid_to_render(struct gl_context *ctx, const char *where);
 
 extern bool
-_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
+_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode);
 
 extern GLboolean
 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
-- 
1.9.1



More information about the mesa-dev mailing list