[Mesa-dev] [PATCH 2/2] mesa: add const qualifier on _mesa_valid_to_render()
Brian Paul
brianp at vmware.com
Tue May 2 19:21:15 UTC 2017
---
src/mesa/main/api_validate.c | 2 +-
src/mesa/main/api_validate.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index bddde29..4694c36 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -324,7 +324,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
* Note: This may be called during display list compilation.
*/
bool
-_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
+_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
{
/* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
* first and exit. You would think that a switch-statement would be the
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index 93ec93d..88c51bf 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -39,7 +39,7 @@ extern GLboolean
_mesa_valid_to_render(struct gl_context *ctx, const char *where);
extern bool
-_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
+_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode);
extern GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
--
1.9.1
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