[Mesa-dev] [PATCH v2 1/2] i965/vec4: fix swizzle and writemask when loading an uniform with constant offset
Francisco Jerez
currojerez at riseup.net
Tue May 2 19:23:41 UTC 2017
Samuel Iglesias Gonsálvez <siglesias at igalia.com> writes:
> El Viernes, 28 de abril de 2017 16:08:35 Francisco Jerez escribió:
>> Samuel Iglesias Gonsálvez <siglesias at igalia.com> writes:
>> > It was setting XYWZ swizzle and writemask to all uniforms, no matter if
>> > they were a vector or scalar, so this can lead to problems when loading
>> > them to the push constant buffer.
>> >
>> > Moreover, 'shift' calculation was designed to calculate the offset in
>> > DWORDS, but it doesn't take into account DFs, so the calculated swizzle
>> > for the later ones was wrong.
>> >
>> > The indirect case is not changed because MOV INDIRECT will write
>> > to all components. Added an assert to verify that these uniforms
>> > are aligned.
>> >
>> > v2:
>> > - Fix 'shift' calculation (Curro)
>> > - Set both swizzle and writemask.
>> > - Add assert(shift == 0) for the indirect case.
>> >
>> > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>> > Cc: "17.1" <mesa-stable at lists.freedesktop.org>
>>
>> Reviewed-by: Francisco Jerez <currojerez at riseup.net>
>>
>
> Thanks!
>
> What about the second patch? Is it OK for you?
>
Not 100% certain it's doing the right thing, but feel free to add my:
Acked-by: Francisco Jerez <currojerez at riseup.net>
to PATCH 2 of this series.
> Sam
>
>> > ---
>> >
>> > src/intel/compiler/brw_vec4_nir.cpp | 15 +++++++++++----
>> > 1 file changed, 11 insertions(+), 4 deletions(-)
>> >
>> > diff --git a/src/intel/compiler/brw_vec4_nir.cpp
>> > b/src/intel/compiler/brw_vec4_nir.cpp index a82d52088a8..80115aca0f9
>> > 100644
>> > --- a/src/intel/compiler/brw_vec4_nir.cpp
>> > +++ b/src/intel/compiler/brw_vec4_nir.cpp
>> > @@ -852,7 +852,8 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr
>> > *instr)>
>> > * The swizzle also works in the indirect case as the generator
>> > adds
>> > * the swizzle to the offset for us.
>> > */
>> >
>> > - unsigned shift = (nir_intrinsic_base(instr) % 16) / 4;
>> > + const int type_size = type_sz(src.type);
>> > + unsigned shift = (nir_intrinsic_base(instr) % 16) / type_size;
>> >
>> > assert(shift + instr->num_components <= 4);
>> >
>> > nir_const_value *const_offset =
>> > nir_src_as_const_value(instr->src[0]);
>> >
>> > @@ -860,14 +861,20 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr
>> > *instr)>
>> > /* Offsets are in bytes but they should always be multiples of 4
>> > */
>> > assert(const_offset->u32[0] % 4 == 0);
>> >
>> > - unsigned offset = const_offset->u32[0] + shift * 4;
>> > + src.swizzle = brw_swizzle_for_size(instr->num_components);
>> > + dest.writemask = brw_writemask_for_size(instr->num_components);
>> > + unsigned offset = const_offset->u32[0] + shift * type_size;
>> >
>> > src.offset = ROUND_DOWN_TO(offset, 16);
>> >
>> > - shift = (offset % 16) / 4;
>> > + shift = (offset % 16) / type_size;
>> > + assert(shift + instr->num_components <= 4);
>> >
>> > src.swizzle += BRW_SWIZZLE4(shift, shift, shift, shift);
>> >
>> > emit(MOV(dest, src));
>> >
>> > } else {
>> >
>> > - src.swizzle += BRW_SWIZZLE4(shift, shift, shift, shift);
>> > + /* Uniform arrays are vec4 aligned, because of std140 alignment
>> > + * rules.
>> > + */
>> > + assert(shift == 0);
>> >
>> > src_reg indirect = get_nir_src(instr->src[0],
>> > BRW_REGISTER_TYPE_UD, 1);
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