[Mesa-dev] [PATCH v3 10/32] glsl: allow bindless samplers/images as out and inout parameters
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:53:31 UTC 2017
>From section 4.1.7 of the ARB_bindless_texture spec:
"Samplers can be used as l-values, so can be assigned into and used
as "out" and "inout" function parameters."
>From section 4.1.X of the ARB_bindless_texture spec:
"Images can be used as l-values, so can be assigned into and used as
"out" and "inout" function parameters."
v3: - add spec comment
- update the glsl error message
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
src/compiler/glsl/ast_to_hir.cpp | 16 ++++++++++++++--
1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index bc0287b21b..60bed62341 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5576,11 +5576,23 @@ ast_parameter_declarator::hir(exec_list *instructions,
* "Opaque variables cannot be treated as l-values; hence cannot
* be used as out or inout function parameters, nor can they be
* assigned into."
+ *
+ * From section 4.1.7 of the ARB_bindless_texture spec:
+ *
+ * "Samplers can be used as l-values, so can be assigned into and used
+ * as "out" and "inout" function parameters."
+ *
+ * From section 4.1.X of the ARB_bindless_texture spec:
+ *
+ * "Images can be used as l-values, so can be assigned into and used as
+ * "out" and "inout" function parameters."
*/
if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
- && type->contains_opaque()) {
+ && (type->contains_atomic() ||
+ (!state->has_bindless() && type->contains_opaque()))) {
_mesa_glsl_error(&loc, state, "out and inout parameters cannot "
- "contain opaque variables");
+ "contain %s variables",
+ state->has_bindless() ? "atomic" : "opaque");
type = glsl_type::error_type;
}
--
2.12.2
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