[Mesa-dev] [PATCH v3 26/32] glsl: allow bindless samplers/images to be used with constructors
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:53:47 UTC 2017
For the explicit conversions.
>From section 4.1.7 of the ARB_bindless_texture spec:
"Samplers are represented using 64-bit integer handles, and
may be converted to and from 64-bit integers using constructors."
>From section 4.1.X of the ARB_bindless_texture spec:
"Images are represented using 64-bit integer handles, and
may be converted to and from 64-bit integers using constructors."
v3: - add spec comment
- update the glsl error message
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
src/compiler/glsl/ast_function.cpp | 16 ++++++++++++++--
1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index 6ec5eda043..026fe075eb 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -1968,9 +1968,21 @@ ast_function_expression::hir(exec_list *instructions,
/* Constructors for opaque types are illegal.
+ *
+ * From section 4.1.7 of the ARB_bindless_texture spec:
+ *
+ * "Samplers are represented using 64-bit integer handles, and may be "
+ * converted to and from 64-bit integers using constructors."
+ *
+ * From section 4.1.X of the ARB_bindless_texture spec:
+ *
+ * "Images are represented using 64-bit integer handles, and may be
+ * converted to and from 64-bit integers using constructors."
*/
- if (constructor_type->contains_opaque()) {
- _mesa_glsl_error(& loc, state, "cannot construct opaque type `%s'",
+ if (constructor_type->contains_atomic() ||
+ (!state->has_bindless() && constructor_type->contains_opaque())) {
+ _mesa_glsl_error(& loc, state, "cannot construct %s type `%s'",
+ state->has_bindless() ? "atomic" : "opaque",
constructor_type->name);
return ir_rvalue::error_value(ctx);
}
--
2.12.2
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