[Mesa-dev] [PATCH 09/22] anv/cmd_buffer: Don't partially fast-clear image layers

Jason Ekstrand jason at jlekstrand.net
Wed May 3 00:23:49 UTC 2017


On Tue, May 2, 2017 at 4:37 PM, Nanley Chery <nanleychery at gmail.com> wrote:

> On Tue, May 02, 2017 at 04:25:42PM -0700, Jason Ekstrand wrote:
> > On Thu, Apr 27, 2017 at 11:32 AM, Nanley Chery <nanleychery at gmail.com>
> > wrote:
> >
> > > Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> > > ---
> > >  src/intel/vulkan/genX_cmd_buffer.c | 18 +++++++++++++++---
> > >  1 file changed, 15 insertions(+), 3 deletions(-)
> > >
> > > diff --git a/src/intel/vulkan/genX_cmd_buffer.c
> > > b/src/intel/vulkan/genX_cmd_buffer.c
> > > index 0ea378fde2..a981b00f67 100644
> > > --- a/src/intel/vulkan/genX_cmd_buffer.c
> > > +++ b/src/intel/vulkan/genX_cmd_buffer.c
> > > @@ -216,7 +216,7 @@ color_is_zero_one(VkClearColorValue value, enum
> > > isl_format format)
> > >  }
> > >
> > >  static void
> > > -color_attachment_compute_aux_usage(struct anv_device *device,
> > > +color_attachment_compute_aux_usage(struct anv_cmd_buffer * const
> > > cmd_buffer,
> > >
> >
> > I t may be better to just pass in the framebuffer and attachment index
> > rather than the whole command buffer.  Slso, I think you're getting a bit
> > over-excited with the constness. :-)
> >
> >
>
> The command buffer is used to look up the render pass in the next patch.
> If you'd like me to pass in the render pass and framebuffer I could do
> that alternatively.
>

Yeah, that seems better.


> At one point I considered creating a keyboard shortcut to make typing
> 'const' easier :). I'm open to hearing your thoughts about our use of it
> though.
>

Mostly, every time I see a "struct foo * const thing", I mentally trip over
C pointer constness syntax trying to figure out what it means.  To me, the
mental cost is high enough that it's not worth it for the tiny bit of extra
safety.  It's also more typing.  In general, I tend to disagree with the
philosophy of "anything that can be const should be."  I think constness is
useful for communicating whether or not a function modifies a pointer and
if you're doing complicated calculations with piles of variables and you
want to make it clear (and compile-checked!) that you don't overwrite one
of them.  Outside of that, I'd rather just drop the clutter.  There have
been very few times when I've actually found a bug that would have been
solved by const when it hasn't been one of those two cases.

--Jason
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