[Mesa-dev] [PATCH v3 14/14] anv: Trivially implement multiDrawIndirect
Iago Toral
itoral at igalia.com
Wed May 3 07:07:49 UTC 2017
On Wed, 2017-05-03 at 09:04 +0200, Iago Toral wrote:
> On Thu, 2017-04-27 at 09:31 -0700, Jason Ekstrand wrote:
> >
> > ---
> > src/intel/vulkan/anv_device.c | 2 +-
> > src/intel/vulkan/genX_cmd_buffer.c | 56 ++++++++++++++++++++++----
> > ------------
> > 2 files changed, 34 insertions(+), 24 deletions(-)
> >
> > diff --git a/src/intel/vulkan/anv_device.c
> > b/src/intel/vulkan/anv_device.c
> > index b2edb54..93f7401 100644
> > --- a/src/intel/vulkan/anv_device.c
> > +++ b/src/intel/vulkan/anv_device.c
> > @@ -522,7 +522,7 @@ void anv_GetPhysicalDeviceFeatures(
> > .sampleRateShading = true,
> > .dualSrcBlend = true,
> > .logicOp = true,
> > - .multiDrawIndirect = false,
> > + .multiDrawIndirect = true,
> > .drawIndirectFirstInstance = true,
> > .depthClamp = true,
> > .depthBiasClamp = true,
> > diff --git a/src/intel/vulkan/genX_cmd_buffer.c
> > b/src/intel/vulkan/genX_cmd_buffer.c
> > index 163c022..bfb5472 100644
> > --- a/src/intel/vulkan/genX_cmd_buffer.c
> > +++ b/src/intel/vulkan/genX_cmd_buffer.c
> > @@ -1880,25 +1880,30 @@ void genX(CmdDrawIndirect)(
> > ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
> > struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
> > const struct brw_vs_prog_data *vs_prog_data =
> > get_vs_prog_data(pipeline);
> > - struct anv_bo *bo = buffer->bo;
> > - uint32_t bo_offset = buffer->offset + offset;
> >
> > if (anv_batch_has_error(&cmd_buffer->batch))
> > return;
> >
> > genX(cmd_buffer_flush_state)(cmd_buffer);
> >
> > - if (vs_prog_data->uses_basevertex || vs_prog_data-
> > >
> > > uses_baseinstance)
> > - emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
> > - if (vs_prog_data->uses_drawid)
> > - emit_draw_index(cmd_buffer, 0);
> > + for (uint32_t i = 0; i < drawCount; i++) {
> > + struct anv_bo *bo = buffer->bo;
> You can put the line above before the loop, maybe make 'bo' const
> too.
Forget the const part since that will make the compiler spit a bunch of
warnings for the qualifier being discarded by the various emit
functions below.
> Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
>
> >
> > + uint32_t bo_offset = buffer->offset + offset;
> >
> > - load_indirect_parameters(cmd_buffer, buffer, offset, false);
> > + if (vs_prog_data->uses_basevertex || vs_prog_data-
> > >
> > > uses_baseinstance)
> > + emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset +
> > 8);
> > + if (vs_prog_data->uses_drawid)
> > + emit_draw_index(cmd_buffer, i);
> >
> > - anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
> > - prim.IndirectParameterEnable = true;
> > - prim.VertexAccessType = SEQUENTIAL;
> > - prim.PrimitiveTopologyType = pipeline->topology;
> > + load_indirect_parameters(cmd_buffer, buffer, offset, false);
> > +
> > + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim)
> > {
> > + prim.IndirectParameterEnable = true;
> > + prim.VertexAccessType = SEQUENTIAL;
> > + prim.PrimitiveTopologyType = pipeline->topology;
> > + }
> > +
> > + offset += stride;
> > }
> > }
> >
> > @@ -1913,26 +1918,31 @@ void genX(CmdDrawIndexedIndirect)(
> > ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
> > struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
> > const struct brw_vs_prog_data *vs_prog_data =
> > get_vs_prog_data(pipeline);
> > - struct anv_bo *bo = buffer->bo;
> > - uint32_t bo_offset = buffer->offset + offset;
> >
> > if (anv_batch_has_error(&cmd_buffer->batch))
> > return;
> >
> > genX(cmd_buffer_flush_state)(cmd_buffer);
> >
> > - /* TODO: We need to stomp base vertex to 0 somehow */
> > - if (vs_prog_data->uses_basevertex || vs_prog_data-
> > >
> > > uses_baseinstance)
> > - emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset +
> > 12);
> > - if (vs_prog_data->uses_drawid)
> > - emit_draw_index(cmd_buffer, 0);
> > + for (uint32_t i = 0; i < drawCount; i++) {
> > + struct anv_bo *bo = buffer->bo;
> > + uint32_t bo_offset = buffer->offset + offset;
> >
> > - load_indirect_parameters(cmd_buffer, buffer, offset, true);
> > + /* TODO: We need to stomp base vertex to 0 somehow */
> > + if (vs_prog_data->uses_basevertex || vs_prog_data-
> > >
> > > uses_baseinstance)
> > + emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset +
> > 12);
> > + if (vs_prog_data->uses_drawid)
> > + emit_draw_index(cmd_buffer, i);
> >
> > - anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
> > - prim.IndirectParameterEnable = true;
> > - prim.VertexAccessType = RANDOM;
> > - prim.PrimitiveTopologyType = pipeline->topology;
> > + load_indirect_parameters(cmd_buffer, buffer, offset, true);
> > +
> > + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim)
> > {
> > + prim.IndirectParameterEnable = true;
> > + prim.VertexAccessType = RANDOM;
> > + prim.PrimitiveTopologyType = pipeline->topology;
> > + }
> > +
> > + offset += stride;
> > }
> > }
> >
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