[Mesa-dev] [PATCH 2/2] mesa: make _mesa_accum() static
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed May 3 07:27:30 UTC 2017
Why don't inline _mesa_acum()? Usually, we remove the '_' for static
mesa functions right?
On 05/03/2017 05:38 AM, Timothy Arceri wrote:
> ---
> src/mesa/main/accum.c | 104 +++++++++++++++++++++++++-------------------------
> src/mesa/main/accum.h | 3 --
> 2 files changed, 52 insertions(+), 55 deletions(-)
>
> diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
> index ef74468..919c441 100644
> --- a/src/mesa/main/accum.c
> +++ b/src/mesa/main/accum.c
> @@ -46,71 +46,20 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
> tmp[2] = CLAMP( blue, -1.0F, 1.0F );
> tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
>
> if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
> return;
>
> COPY_4FV( ctx->Accum.ClearColor, tmp );
> }
>
>
> -void GLAPIENTRY
> -_mesa_Accum( GLenum op, GLfloat value )
> -{
> - GET_CURRENT_CONTEXT(ctx);
> - FLUSH_VERTICES(ctx, 0);
> -
> - switch (op) {
> - case GL_ADD:
> - case GL_MULT:
> - case GL_ACCUM:
> - case GL_LOAD:
> - case GL_RETURN:
> - /* OK */
> - break;
> - default:
> - _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
> - return;
> - }
> -
> - if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
> - _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
> - return;
> - }
> -
> - if (ctx->DrawBuffer != ctx->ReadBuffer) {
> - /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
> - * or GL_EXT_framebuffer_blit.
> - */
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glAccum(different read/draw buffers)");
> - return;
> - }
> -
> - if (ctx->NewState)
> - _mesa_update_state(ctx);
> -
> - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
> - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
> - "glAccum(incomplete framebuffer)");
> - return;
> - }
> -
> - if (ctx->RasterDiscard)
> - return;
> -
> - if (ctx->RenderMode == GL_RENDER) {
> - _mesa_accum(ctx, op, value);
> - }
> -}
> -
> -
> /**
> * Clear the accumulation buffer by mapping the renderbuffer and
> * writing the clear color to it. Called by the driver's implementation
> * of the glClear function.
> */
> void
> _mesa_clear_accum_buffer(struct gl_context *ctx)
> {
> GLuint x, y, width, height;
> GLubyte *accMap;
> @@ -429,21 +378,21 @@ accum_return(struct gl_context *ctx, GLfloat value,
> ctx->Driver.UnmapRenderbuffer(ctx, accRb);
> }
>
>
>
> /**
> * Software fallback for glAccum. A hardware driver that supports
> * signed 16-bit color channels could implement hardware accumulation
> * operations, but no driver does so at this time.
> */
> -void
> +static void
> _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
> {
> GLint xpos, ypos, width, height;
>
> if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
> _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
> return;
> }
>
> if (!_mesa_check_conditional_render(ctx))
> @@ -482,10 +431,61 @@ _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
> }
> }
>
>
> void
> _mesa_init_accum( struct gl_context *ctx )
> {
> /* Accumulate buffer group */
> ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
> }
> +
> +
> +void GLAPIENTRY
> +_mesa_Accum( GLenum op, GLfloat value )
> +{
> + GET_CURRENT_CONTEXT(ctx);
> + FLUSH_VERTICES(ctx, 0);
> +
> + switch (op) {
> + case GL_ADD:
> + case GL_MULT:
> + case GL_ACCUM:
> + case GL_LOAD:
> + case GL_RETURN:
> + /* OK */
> + break;
> + default:
> + _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
> + return;
> + }
> +
> + if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
> + return;
> + }
> +
> + if (ctx->DrawBuffer != ctx->ReadBuffer) {
> + /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
> + * or GL_EXT_framebuffer_blit.
> + */
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glAccum(different read/draw buffers)");
> + return;
> + }
> +
> + if (ctx->NewState)
> + _mesa_update_state(ctx);
> +
> + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
> + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
> + "glAccum(incomplete framebuffer)");
> + return;
> + }
> +
> + if (ctx->RasterDiscard)
> + return;
> +
> + if (ctx->RenderMode == GL_RENDER) {
> + _mesa_accum(ctx, op, value);
> + }
> +}
> diff --git a/src/mesa/main/accum.h b/src/mesa/main/accum.h
> index ede2ecc..fe253a2 100644
> --- a/src/mesa/main/accum.h
> +++ b/src/mesa/main/accum.h
> @@ -40,19 +40,16 @@
> #include "main/glheader.h"
>
> struct gl_context;
>
> extern void GLAPIENTRY
> _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
> void GLAPIENTRY
> _mesa_Accum( GLenum op, GLfloat value );
>
> extern void
> -_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
> -
> -extern void
> _mesa_clear_accum_buffer(struct gl_context *ctx);
>
> extern void
> _mesa_init_accum( struct gl_context *ctx );
>
> #endif /* ACCUM_H */
>
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