[Mesa-dev] [v2 30/39] i965: Prepare framebuffer validator for isl based miptrees
Topi Pohjolainen
topi.pohjolainen at gmail.com
Wed May 3 09:22:43 UTC 2017
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/intel_fbo.c | 33 ++++++++++++++++++++++++++++++---
1 file changed, 30 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 27446cc..0783b31 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -677,14 +677,41 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
if (depth_mt && stencil_mt) {
if (brw->gen >= 6) {
+ unsigned d_width, d_height, d_depth;
+ unsigned s_width, s_height, s_depth;
+
+ if (depth_mt->surf.size > 0) {
+ d_width = depth_mt->surf.phys_level0_sa.width;
+ d_height = depth_mt->surf.phys_level0_sa.height;
+ d_depth = depth_mt->surf.dim_layout == ISL_DIM_LAYOUT_GEN4_3D ?
+ depth_mt->surf.phys_level0_sa.depth :
+ depth_mt->surf.phys_level0_sa.array_len;
+ } else {
+ d_width = depth_mt->physical_width0;
+ d_height = depth_mt->physical_height0;
+ d_depth = depth_mt->physical_depth0;
+ }
+
+ if (stencil_mt->surf.size > 0) {
+ s_width = stencil_mt->surf.phys_level0_sa.width;
+ s_height = stencil_mt->surf.phys_level0_sa.height;
+ s_depth = stencil_mt->surf.dim_layout == ISL_DIM_LAYOUT_GEN4_3D ?
+ stencil_mt->surf.phys_level0_sa.depth :
+ stencil_mt->surf.phys_level0_sa.array_len;
+ } else {
+ s_width = stencil_mt->physical_width0;
+ s_height = stencil_mt->physical_height0;
+ s_depth = stencil_mt->physical_depth0;
+ }
+
/* For gen >= 6, we are using the lod/minimum-array-element fields
* and supporting layered rendering. This means that we must restrict
* the depth & stencil attachments to match in various more retrictive
* ways. (width, height, depth, LOD and layer)
*/
- if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
- depth_mt->physical_height0 != stencil_mt->physical_height0 ||
- depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
+ if (d_width != s_width ||
+ d_height != s_height ||
+ d_depth != s_depth ||
depthRb->mt_level != stencilRb->mt_level ||
depthRb->mt_layer != stencilRb->mt_layer) {
fbo_incomplete(fb,
--
2.9.3
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