[Mesa-dev] [PATCH v2] mesa/vbo: reduce prim array size

Nicolai Hähnle nhaehnle at gmail.com
Wed May 3 16:24:41 UTC 2017


On 03.05.2017 18:16, Bartosz Tomczyk wrote:
> Yes, please push it for me.

Done.

Cheers,
Nicolai


>
> On 03.05.2017 17:41, Nicolai Hähnle wrote:
>> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> Do you need somebody to push this?
>>
>> On 02.05.2017 13:19, Bartosz Tomczyk wrote:
>>> We always use only single element.
>>>
>>> v2: Change signle element arrays to variables
>>> ---
>>>  src/mesa/vbo/vbo_exec_array.c | 74
>>> +++++++++++++++++++++----------------------
>>>  1 file changed, 37 insertions(+), 37 deletions(-)
>>>
>>> diff --git a/src/mesa/vbo/vbo_exec_array.c
>>> b/src/mesa/vbo/vbo_exec_array.c
>>> index 15382eaaae..0fcaefe30a 100644
>>> --- a/src/mesa/vbo/vbo_exec_array.c
>>> +++ b/src/mesa/vbo/vbo_exec_array.c
>>> @@ -462,7 +462,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum
>>> mode, GLint start,
>>>                  GLuint drawID)
>>>  {
>>>     struct vbo_context *vbo = vbo_context(ctx);
>>> -   struct _mesa_prim prim[2];
>>> +   struct _mesa_prim prim;
>>>
>>>     if (skip_validated_draw(ctx))
>>>        return;
>>> @@ -472,18 +472,18 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum
>>> mode, GLint start,
>>>     /* OpenGL 4.5 says that primitive restart is ignored with
>>> non-indexed
>>>      * draws.
>>>      */
>>> -   memset(prim, 0, sizeof(prim));
>>> -   prim[0].begin = 1;
>>> -   prim[0].end = 1;
>>> -   prim[0].mode = mode;
>>> -   prim[0].num_instances = numInstances;
>>> -   prim[0].base_instance = baseInstance;
>>> -   prim[0].draw_id = drawID;
>>> -   prim[0].is_indirect = 0;
>>> -   prim[0].start = start;
>>> -   prim[0].count = count;
>>> -
>>> -   vbo->draw_prims(ctx, prim, 1, NULL,
>>> +   memset(&prim, 0, sizeof(prim));
>>> +   prim.begin = 1;
>>> +   prim.end = 1;
>>> +   prim.mode = mode;
>>> +   prim.num_instances = numInstances;
>>> +   prim.base_instance = baseInstance;
>>> +   prim.draw_id = drawID;
>>> +   prim.is_indirect = 0;
>>> +   prim.start = start;
>>> +   prim.count = count;
>>> +
>>> +   vbo->draw_prims(ctx, &prim, 1, NULL,
>>>                     GL_TRUE, start, start + count - 1, NULL, 0, NULL);
>>>
>>>     if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
>>> @@ -853,7 +853,7 @@ vbo_validated_drawrangeelements(struct gl_context
>>> *ctx, GLenum mode,
>>>  {
>>>     struct vbo_context *vbo = vbo_context(ctx);
>>>     struct _mesa_index_buffer ib;
>>> -   struct _mesa_prim prim[1];
>>> +   struct _mesa_prim prim;
>>>
>>>     if (skip_draw_elements(ctx, count, indices))
>>>        return;
>>> @@ -865,19 +865,19 @@ vbo_validated_drawrangeelements(struct
>>> gl_context *ctx, GLenum mode,
>>>     ib.obj = ctx->Array.VAO->IndexBufferObj;
>>>     ib.ptr = indices;
>>>
>>> -   prim[0].begin = 1;
>>> -   prim[0].end = 1;
>>> -   prim[0].weak = 0;
>>> -   prim[0].pad = 0;
>>> -   prim[0].mode = mode;
>>> -   prim[0].start = 0;
>>> -   prim[0].count = count;
>>> -   prim[0].indexed = 1;
>>> -   prim[0].is_indirect = 0;
>>> -   prim[0].basevertex = basevertex;
>>> -   prim[0].num_instances = numInstances;
>>> -   prim[0].base_instance = baseInstance;
>>> -   prim[0].draw_id = 0;
>>> +   prim.begin = 1;
>>> +   prim.end = 1;
>>> +   prim.weak = 0;
>>> +   prim.pad = 0;
>>> +   prim.mode = mode;
>>> +   prim.start = 0;
>>> +   prim.count = count;
>>> +   prim.indexed = 1;
>>> +   prim.is_indirect = 0;
>>> +   prim.basevertex = basevertex;
>>> +   prim.num_instances = numInstances;
>>> +   prim.base_instance = baseInstance;
>>> +   prim.draw_id = 0;
>>>
>>>     /* Need to give special consideration to rendering a range of
>>>      * indices starting somewhere above zero.  Typically the
>>> @@ -910,7 +910,7 @@ vbo_validated_drawrangeelements(struct gl_context
>>> *ctx, GLenum mode,
>>>      * for the latter case elsewhere.
>>>      */
>>>
>>> -   vbo->draw_prims(ctx, prim, 1, &ib,
>>> +   vbo->draw_prims(ctx, &prim, 1, &ib,
>>>                     index_bounds_valid, start, end, NULL, 0, NULL);
>>>
>>>     if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
>>> @@ -1409,7 +1409,7 @@ vbo_draw_transform_feedback(struct gl_context
>>> *ctx, GLenum mode,
>>>                              GLuint stream, GLuint numInstances)
>>>  {
>>>     struct vbo_context *vbo = vbo_context(ctx);
>>> -   struct _mesa_prim prim[2];
>>> +   struct _mesa_prim prim;
>>>
>>>     if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
>>>                                               numInstances)) {
>>> @@ -1431,19 +1431,19 @@ vbo_draw_transform_feedback(struct gl_context
>>> *ctx, GLenum mode,
>>>     vbo_bind_arrays(ctx);
>>>
>>>     /* init most fields to zero */
>>> -   memset(prim, 0, sizeof(prim));
>>> -   prim[0].begin = 1;
>>> -   prim[0].end = 1;
>>> -   prim[0].mode = mode;
>>> -   prim[0].num_instances = numInstances;
>>> -   prim[0].base_instance = 0;
>>> -   prim[0].is_indirect = 0;
>>> +   memset(&prim, 0, sizeof(prim));
>>> +   prim.begin = 1;
>>> +   prim.end = 1;
>>> +   prim.mode = mode;
>>> +   prim.num_instances = numInstances;
>>> +   prim.base_instance = 0;
>>> +   prim.is_indirect = 0;
>>>
>>>     /* Maybe we should do some primitive splitting for primitive restart
>>>      * (like in DrawArrays), but we have no way to know how many
>>> vertices
>>>      * will be rendered. */
>>>
>>> -   vbo->draw_prims(ctx, prim, 1, NULL, GL_FALSE, 0, ~0, obj, stream,
>>> NULL);
>>> +   vbo->draw_prims(ctx, &prim, 1, NULL, GL_FALSE, 0, ~0, obj,
>>> stream, NULL);
>>>
>>>     if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
>>>        _mesa_flush(ctx);
>>>
>>
>>
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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