[Mesa-dev] [PATCH 16/18] anv/allocator: Support pushing multiple blocks onto a free list at once
Juan A. Suarez Romero
jasuarez at igalia.com
Wed May 3 17:19:59 UTC 2017
On Wed, 2017-04-26 at 07:35 -0700, Jason Ekstrand wrote:
> ---
> src/intel/vulkan/anv_allocator.c | 19 ++++++++++++++++---
> 1 file changed, 16 insertions(+), 3 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c
> index 0e33d1e..7a687b7 100644
> --- a/src/intel/vulkan/anv_allocator.c
> +++ b/src/intel/vulkan/anv_allocator.c
> @@ -177,11 +177,22 @@ anv_free_list_pop(union anv_free_list *list, void **map, int32_t *offset)
> }
>
> static void
> -anv_free_list_push(union anv_free_list *list, void *map, int32_t offset)
> +anv_free_list_push(union anv_free_list *list, void *map, int32_t offset,
> + uint32_t stride, uint32_t count)
Is stride a good name? Wouldn't it be better to use block_size, or just
size?
Specially because later we invoke it with block_size/alloc_size.
In any case, Reviewed-by: Juan A. Suarez Romero <jasuarez at igalia.com>
> {
> union anv_free_list current, old, new;
> int32_t *next_ptr = map + offset;
>
> + /* If we're returning more than one chunk, we need to build a chain to add
> + * to the list. Fortunately, we can do this without any atomics since we
> + * own everything in the chain right now. `offset` is left pointing to the
> + * head of our chain list while `next_ptr` points to the tail.
> + */
> + for (uint32_t i = 1; i < count; i++) {
> + VG_NOACCESS_WRITE(next_ptr, offset + i * stride);
> + next_ptr = map + offset + i * stride;
> + }
> +
> old = *list;
> do {
> current = old;
> @@ -742,10 +753,12 @@ anv_state_pool_free_no_vg(struct anv_state_pool *pool, struct anv_state state)
> if (state.offset < 0) {
> assert(state.alloc_size == pool->block_size);
> anv_free_list_push(&pool->back_alloc_free_list,
> - pool->block_pool.map, state.offset);
> + pool->block_pool.map, state.offset,
> + state.alloc_size, 1);
> } else {
> anv_free_list_push(&pool->buckets[bucket].free_list,
> - pool->block_pool.map, state.offset);
> + pool->block_pool.map, state.offset,
> + state.alloc_size, 1);
> }
> }
>
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