[Mesa-dev] [PATCH] radv: Don't use FLAT_SHADE for constants.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed May 3 17:52:12 UTC 2017
Setting both offset to 0x20 and flat shade results in passthrough
mode instead of the constant.
Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
Fixes: f205e19e4f8 "radv/ac: eliminate unused vertex shader outputs. (v2)"
---
src/amd/vulkan/radv_pipeline.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index f3cba198e46..2992df6ed43 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1886,9 +1886,11 @@ static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
{
uint32_t ps_input_cntl;
- if (offset <= AC_EXP_PARAM_OFFSET_31)
+ if (offset <= AC_EXP_PARAM_OFFSET_31) {
ps_input_cntl = S_028644_OFFSET(offset);
- else {
+ if (flat_shade)
+ ps_input_cntl |= S_028644_FLAT_SHADE(1);
+ } else {
/* The input is a DEFAULT_VAL constant. */
assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
@@ -1896,8 +1898,6 @@ static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
ps_input_cntl = S_028644_OFFSET(0x20) |
S_028644_DEFAULT_VAL(offset);
}
- if (flat_shade)
- ps_input_cntl |= S_028644_FLAT_SHADE(1);
return ps_input_cntl;
}
--
2.12.2
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