[Mesa-dev] [PATCH 3/5 v2] glsl: Restrict func redeclarations (not just redefinitions) on GLSL 1.00.

Eric Anholt eric at anholt.net
Wed May 3 22:17:06 UTC 2017


Fixes DEQP's scoping.invalid.redeclare_function_fragment/vertex.

v2: Fix accidental rejection of prototype+decl.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---

Thanks for testing!  Here's a new version with that fixed.  Piglit
series covering this regression and more, to follow.

 src/compiler/glsl/ast_to_hir.cpp | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 4281fcef2da8..05e8afac0907 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5712,6 +5712,16 @@ ast_function::hir(exec_list *instructions,
                 */
                return NULL;
             }
+         } else if (state->language_version == 100 && !is_definition) {
+            /* From the GLSL 1.00 spec, section 4.2.7:
+             *
+             *     "A particular variable, structure or function declaration
+             *      may occur at most once within a scope with the exception
+             *      that a single function prototype plus the corresponding
+             *      function definition are allowed."
+             */
+            YYLTYPE loc = this->get_location();
+            _mesa_glsl_error(&loc, state, "function `%s' redeclared", name);
          }
       }
    }
-- 
2.11.0



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