[Mesa-dev] [PATCH 3/7] mesa: add KHR_no_error support for glActiveShaderProgram()
Timothy Arceri
tarceri at itsqueeze.com
Thu May 4 01:19:50 UTC 2017
---
src/mapi/glapi/gen/ARB_separate_shader_objects.xml | 2 +-
src/mesa/main/pipelineobj.c | 18 ++++++++++++++++++
src/mesa/main/pipelineobj.h | 2 ++
3 files changed, 21 insertions(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/ARB_separate_shader_objects.xml b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
index 9b17a4e..c3385e9 100644
--- a/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
+++ b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
@@ -13,21 +13,21 @@
<enum name="TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
<enum name="TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
<enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE" value="0x8258"/>
<function name="UseProgramStages" es2="3.1" no_error="true">
<param name="pipeline" type="GLuint" />
<param name="stages" type="GLbitfield" />
<param name="program" type="GLuint" />
</function>
- <function name="ActiveShaderProgram" es2="3.1">
+ <function name="ActiveShaderProgram" es2="3.1" no_error="true">
<param name="pipeline" type="GLuint" />
<param name="program" type="GLuint" />
</function>
<function name="CreateShaderProgramv" es2="3.1">
<param name="type" type="GLenum" />
<param name="count" type="GLsizei" />
<param name="strings" type="const GLchar * const *" />
<return type="GLuint"/>
</function>
<function name="BindProgramPipeline" es2="3.1">
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index b6a4332..993fc0a 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -366,20 +366,38 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgramStages(program wasn't linked with the "
"PROGRAM_SEPARABLE flag)");
return;
}
}
use_program_stages(ctx, shProg, stages, pipe);
}
+void GLAPIENTRY
+_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = NULL;
+ struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
+
+ if (program)
+ shProg = _mesa_lookup_shader_program(ctx, program);
+
+ /* Object is created by any Pipeline call but glGenProgramPipelines,
+ * glIsProgramPipeline and GetProgramPipelineInfoLog
+ */
+ pipe->EverBound = GL_TRUE;
+
+ _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
+}
+
/**
* Use the named shader program for subsequent glUniform calls (if pipeline
* bound)
*/
void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = NULL;
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
diff --git a/src/mesa/main/pipelineobj.h b/src/mesa/main/pipelineobj.h
index 048a4c7..54aa409 100644
--- a/src/mesa/main/pipelineobj.h
+++ b/src/mesa/main/pipelineobj.h
@@ -70,20 +70,22 @@ extern GLboolean
_mesa_validate_program_pipeline(struct gl_context * ctx,
struct gl_pipeline_object *pipe);
void GLAPIENTRY
_mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
GLuint prog);
extern void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+void GLAPIENTRY
+_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program);
extern void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program);
extern void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline);
extern void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
extern void GLAPIENTRY
--
2.9.3
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