[Mesa-dev] [PATCH] nir/lower_tex: Fix minor error in YUV color conversion matrix
Johnson Lin
johnson.lin at intel.com
Thu May 4 06:37:52 UTC 2017
The matrix used for YCbCr to RGB is listed in:
https://en.wikipedia.org/wiki/YCbCr
There was an error in converting the offsets from integers to unorm
values: 0.0625=16/256 should be 16.0/255,and 0.5=128.0/256 should be
128.0/255. With this fix, the CSC result is bit aligned with wikipedia's
conversion result and FFMPeg's result.
---
src/compiler/nir/nir_lower_tex.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 352d1499bc8d..4ef81955513e 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -244,9 +244,9 @@ convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
nir_ssa_def *yuv =
nir_vec4(b,
nir_fmul(b, nir_imm_float(b, 1.16438356f),
- nir_fadd(b, y, nir_imm_float(b, -0.0625f))),
- nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0),
- nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0),
+ nir_fadd(b, y, nir_imm_float(b, -16.0f / 255.0f))),
+ nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f / 255.0f)), 0),
+ nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f / 255.0f)), 0),
nir_imm_float(b, 0.0));
nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
--
1.9.1
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