[Mesa-dev] [PATCH v03 35/38] i965: Port gen4+ emit vertices code to genxml.
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Thu May 4 08:19:24 UTC 2017
On Mon, May 01, 2017 at 06:43:23PM -0700, Rafael Antognolli wrote:
> Some code that was placed in brw_draw_upload.c and exported to be used
> by gen8+ was also moved to genX_state_upload, and the respective symbols
> are not exported anymore.
>
> v2:
> - Remove code from brw_draw_upload too
> - Emit vertices for gen4-5 too.
> - Use helper to setup brw_address (Kristian)
> - Use macros for MOCS values.
> - Do not use #ifndef NDEBUG on code that is actually used (Ken)
> v3:
> - Style and code clenup (Ken)
> - Keep some of the common code inside brw_draw_upload.c (Ken)
>
> Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
There are some formatting nits further down but comparing to original I
couldn't spot anything really missing. All in all looks cleaner than before :)
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_draw_upload.c | 454 +---------------
> src/mesa/drivers/dri/i965/brw_state.h | 2 +-
> src/mesa/drivers/dri/i965/gen8_draw_upload.c | 330 +-----------
> src/mesa/drivers/dri/i965/genX_state_upload.c | 560 ++++++++++++++++++-
> 4 files changed, 556 insertions(+), 790 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> index 7846293..8b30151 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> @@ -242,86 +242,6 @@ double_types(struct brw_context *brw,
> : double_types_float[size]);
> }
>
> -static bool
> -is_passthru_format(uint32_t format)
> -{
> - switch (format) {
> - case ISL_FORMAT_R64_PASSTHRU:
> - case ISL_FORMAT_R64G64_PASSTHRU:
> - case ISL_FORMAT_R64G64B64_PASSTHRU:
> - case ISL_FORMAT_R64G64B64A64_PASSTHRU:
> - return true;
> - default:
> - return false;
> - }
> -}
> -
> -static int
> -uploads_needed(uint32_t format)
> -{
> - if (!is_passthru_format(format))
> - return 1;
> -
> - switch (format) {
> - case ISL_FORMAT_R64_PASSTHRU:
> - case ISL_FORMAT_R64G64_PASSTHRU:
> - return 1;
> - case ISL_FORMAT_R64G64B64_PASSTHRU:
> - case ISL_FORMAT_R64G64B64A64_PASSTHRU:
> - return 2;
> - default:
> - unreachable("not reached");
> - }
> -}
> -
> -/*
> - * Returns the number of componentes associated with a format that is used on
> - * a 64 to 32 format split. See downsize_format()
> - */
> -static int
> -upload_format_size(uint32_t upload_format)
> -{
> - switch (upload_format) {
> - case ISL_FORMAT_R32G32_FLOAT:
> - return 2;
> - case ISL_FORMAT_R32G32B32A32_FLOAT:
> - return 4;
> - default:
> - unreachable("not reached");
> - }
> -}
> -
> -/*
> - * Returns the format that we are finally going to use when upload a vertex
> - * element. It will only change if we are using *64*PASSTHRU formats, as for
> - * gen < 8 they need to be splitted on two *32*FLOAT formats.
> - *
> - * @upload points in which upload we are. Valid values are [0,1]
> - */
> -static uint32_t
> -downsize_format_if_needed(uint32_t format,
> - int upload)
> -{
> - assert(upload == 0 || upload == 1);
> -
> - if (!is_passthru_format(format))
> - return format;
> -
> - switch (format) {
> - case ISL_FORMAT_R64_PASSTHRU:
> - return ISL_FORMAT_R32G32_FLOAT;
> - case ISL_FORMAT_R64G64_PASSTHRU:
> - return ISL_FORMAT_R32G32B32A32_FLOAT;
> - case ISL_FORMAT_R64G64B64_PASSTHRU:
> - return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
> - : ISL_FORMAT_R32G32_FLOAT;
> - case ISL_FORMAT_R64G64B64A64_PASSTHRU:
> - return ISL_FORMAT_R32G32B32A32_FLOAT;
> - default:
> - unreachable("not reached");
> - }
> -}
> -
> /**
> * Given vertex array type/size/format/normalized info, return
> * the appopriate hardware surface type.
> @@ -786,380 +706,6 @@ brw_prepare_shader_draw_parameters(struct brw_context *brw)
> }
> }
>
> -/**
> - * Emit a VERTEX_BUFFER_STATE entry (part of 3DSTATE_VERTEX_BUFFERS).
> - */
> -uint32_t *
> -brw_emit_vertex_buffer_state(struct brw_context *brw,
> - unsigned buffer_nr,
> - struct brw_bo *bo,
> - unsigned start_offset,
> - unsigned end_offset,
> - unsigned stride,
> - unsigned step_rate,
> - uint32_t *__map)
> -{
> - struct gl_context *ctx = &brw->ctx;
> - uint32_t dw0;
> -
> - if (brw->gen >= 8) {
> - dw0 = buffer_nr << GEN6_VB0_INDEX_SHIFT;
> - } else if (brw->gen >= 6) {
> - dw0 = (buffer_nr << GEN6_VB0_INDEX_SHIFT) |
> - (step_rate ? GEN6_VB0_ACCESS_INSTANCEDATA
> - : GEN6_VB0_ACCESS_VERTEXDATA);
> - } else {
> - dw0 = (buffer_nr << BRW_VB0_INDEX_SHIFT) |
> - (step_rate ? BRW_VB0_ACCESS_INSTANCEDATA
> - : BRW_VB0_ACCESS_VERTEXDATA);
> - }
> -
> - if (brw->gen >= 7)
> - dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
> -
> - switch (brw->gen) {
> - case 7:
> - dw0 |= GEN7_MOCS_L3 << 16;
> - break;
> - case 8:
> - dw0 |= BDW_MOCS_WB << 16;
> - break;
> - case 9:
> - dw0 |= SKL_MOCS_WB << 16;
> - break;
> - }
> -
> - WARN_ONCE(stride >= (brw->gen >= 5 ? 2048 : 2047),
> - "VBO stride %d too large, bad rendering may occur\n",
> - stride);
> - OUT_BATCH(dw0 | (stride << BRW_VB0_PITCH_SHIFT));
> - if (brw->gen >= 8) {
> - OUT_RELOC64(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
> - /* From the BSpec: 3D Pipeline Stages - 3D Pipeline Geometry -
> - * Vertex Fetch (VF) Stage - State
> - *
> - * Instead of "VBState.StartingBufferAddress + VBState.MaxIndex x
> - * VBState.BufferPitch", the address of the byte immediately beyond the
> - * last valid byte of the buffer is determined by
> - * "VBState.StartingBufferAddress + VBState.BufferSize".
> - */
> - OUT_BATCH(end_offset - start_offset);
> - } else if (brw->gen >= 5) {
> - OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
> - /* From the BSpec: 3D Pipeline Stages - 3D Pipeline Geometry -
> - * Vertex Fetch (VF) Stage - State
> - *
> - * Instead of "VBState.StartingBufferAddress + VBState.MaxIndex x
> - * VBState.BufferPitch", the address of the byte immediately beyond the
> - * last valid byte of the buffer is determined by
> - * "VBState.EndAddress + 1".
> - */
> - OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, end_offset - 1);
> - OUT_BATCH(step_rate);
> - } else {
> - OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
> - OUT_BATCH(0);
> - OUT_BATCH(step_rate);
> - }
> -
> - return __map;
> -}
> -
> -static void
> -brw_emit_vertices(struct brw_context *brw)
> -{
> - GLuint i;
> -
> - brw_prepare_vertices(brw);
> - brw_prepare_shader_draw_parameters(brw);
> -
> - brw_emit_query_begin(brw);
> -
> - const struct brw_vs_prog_data *vs_prog_data =
> - brw_vs_prog_data(brw->vs.base.prog_data);
> -
> - unsigned nr_elements = brw->vb.nr_enabled;
> - if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
> - vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
> - ++nr_elements;
> - if (vs_prog_data->uses_drawid)
> - nr_elements++;
> -
> - /* If any of the formats of vb.enabled needs more that one upload, we need
> - * to add it to nr_elements */
> - unsigned extra_uploads = 0;
> - for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
> - struct brw_vertex_element *input = brw->vb.enabled[i];
> - uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
> -
> - if (uploads_needed(format) > 1)
> - extra_uploads++;
> - }
> - nr_elements += extra_uploads;
> -
> - /* If the VS doesn't read any inputs (calculating vertex position from
> - * a state variable for some reason, for example), emit a single pad
> - * VERTEX_ELEMENT struct and bail.
> - *
> - * The stale VB state stays in place, but they don't do anything unless
> - * a VE loads from them.
> - */
> - if (nr_elements == 0) {
> - BEGIN_BATCH(3);
> - OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | 1);
> - if (brw->gen >= 6) {
> - OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
> - GEN6_VE0_VALID |
> - (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
> - (0 << BRW_VE0_SRC_OFFSET_SHIFT));
> - } else {
> - OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
> - BRW_VE0_VALID |
> - (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
> - (0 << BRW_VE0_SRC_OFFSET_SHIFT));
> - }
> - OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
> - ADVANCE_BATCH();
> - return;
> - }
> -
> - /* Now emit VB and VEP state packets.
> - */
> -
> - const bool uses_draw_params =
> - vs_prog_data->uses_basevertex ||
> - vs_prog_data->uses_baseinstance;
> - const unsigned nr_buffers = brw->vb.nr_buffers +
> - uses_draw_params + vs_prog_data->uses_drawid;
> -
> - if (nr_buffers) {
> - if (brw->gen >= 6) {
> - assert(nr_buffers <= 33);
> - } else {
> - assert(nr_buffers <= 17);
> - }
> -
> - BEGIN_BATCH(1 + 4 * nr_buffers);
> - OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
> - for (i = 0; i < brw->vb.nr_buffers; i++) {
> - struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
> - /* Prior to Haswell and Bay Trail we have to use 4-component formats
> - * to fake 3-component ones. In particular, we do this for
> - * half-float and 8 and 16-bit integer formats. This means that the
> - * vertex element may poke over the end of the buffer by 2 bytes.
> - */
> - unsigned padding =
> - (brw->gen <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
> - EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo, buffer->offset,
> - buffer->offset + buffer->size + padding,
> - buffer->stride, buffer->step_rate);
> -
> - }
> -
> - if (uses_draw_params) {
> - EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
> - brw->draw.draw_params_bo,
> - brw->draw.draw_params_offset,
> - brw->draw.draw_params_bo->size,
> - 0, /* stride */
> - 0); /* step rate */
> - }
> -
> - if (vs_prog_data->uses_drawid) {
> - EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
> - brw->draw.draw_id_bo,
> - brw->draw.draw_id_offset,
> - brw->draw.draw_id_bo->size,
> - 0, /* stride */
> - 0); /* step rate */
> - }
> -
> - ADVANCE_BATCH();
> - }
> -
> - /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
> - * for VertexID/InstanceID.
> - */
> - if (brw->gen >= 6) {
> - assert(nr_elements <= 34);
> - } else {
> - assert(nr_elements <= 18);
> - }
> -
> - struct brw_vertex_element *gen6_edgeflag_input = NULL;
> -
> - BEGIN_BATCH(1 + nr_elements * 2);
> - OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
> - for (i = 0; i < brw->vb.nr_enabled; i++) {
> - struct brw_vertex_element *input = brw->vb.enabled[i];
> - uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
> - uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
> - uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
> - uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
> - uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
> - unsigned num_uploads = 1;
> - unsigned c;
> -
> - num_uploads = uploads_needed(format);
> -
> - if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
> - /* Gen6+ passes edgeflag as sideband along with the vertex, instead
> - * of in the VUE. We have to upload it sideband as the last vertex
> - * element according to the B-Spec.
> - */
> - if (brw->gen >= 6) {
> - gen6_edgeflag_input = input;
> - continue;
> - }
> - }
> -
> - for (c = 0; c < num_uploads; c++) {
> - uint32_t upload_format = downsize_format_if_needed(format, c);
> - /* If we need more that one upload, the offset stride would be 128
> - * bits (16 bytes), as for previous uploads we are using the full
> - * entry. */
> - unsigned int offset = input->offset + c * 16;
> - int size = input->glarray->Size;
> -
> - if (is_passthru_format(format))
> - size = upload_format_size(upload_format);
> -
> - switch (size) {
> - case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
> - case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
> - case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
> - case 3: comp3 = input->glarray->Integer
> - ? BRW_VE1_COMPONENT_STORE_1_INT
> - : BRW_VE1_COMPONENT_STORE_1_FLT;
> - break;
> - }
> -
> - if (brw->gen >= 6) {
> - OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
> - GEN6_VE0_VALID |
> - (upload_format << BRW_VE0_FORMAT_SHIFT) |
> - (offset << BRW_VE0_SRC_OFFSET_SHIFT));
> - } else {
> - OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
> - BRW_VE0_VALID |
> - (upload_format << BRW_VE0_FORMAT_SHIFT) |
> - (offset << BRW_VE0_SRC_OFFSET_SHIFT));
> - }
> -
> - if (brw->gen >= 5)
> - OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
> - (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
> - else
> - OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
> - (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
> - ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
> - }
> - }
> -
> - if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
> - vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) {
> - uint32_t dw0 = 0, dw1 = 0;
> - uint32_t comp0 = BRW_VE1_COMPONENT_STORE_0;
> - uint32_t comp1 = BRW_VE1_COMPONENT_STORE_0;
> - uint32_t comp2 = BRW_VE1_COMPONENT_STORE_0;
> - uint32_t comp3 = BRW_VE1_COMPONENT_STORE_0;
> -
> - if (vs_prog_data->uses_basevertex)
> - comp0 = BRW_VE1_COMPONENT_STORE_SRC;
> -
> - if (vs_prog_data->uses_baseinstance)
> - comp1 = BRW_VE1_COMPONENT_STORE_SRC;
> -
> - if (vs_prog_data->uses_vertexid)
> - comp2 = BRW_VE1_COMPONENT_STORE_VID;
> -
> - if (vs_prog_data->uses_instanceid)
> - comp3 = BRW_VE1_COMPONENT_STORE_IID;
> -
> - dw1 = (comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
> - (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (comp3 << BRW_VE1_COMPONENT_3_SHIFT);
> -
> - if (brw->gen >= 6) {
> - dw0 |= GEN6_VE0_VALID |
> - brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
> - ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
> - } else {
> - dw0 |= BRW_VE0_VALID |
> - brw->vb.nr_buffers << BRW_VE0_INDEX_SHIFT |
> - ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
> - dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
> - }
> -
> - /* Note that for gl_VertexID, gl_InstanceID, and gl_PrimitiveID values,
> - * the format is ignored and the value is always int.
> - */
> -
> - OUT_BATCH(dw0);
> - OUT_BATCH(dw1);
> - }
> -
> - if (vs_prog_data->uses_drawid) {
> - uint32_t dw0 = 0, dw1 = 0;
> -
> - dw1 = (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT);
> -
> - if (brw->gen >= 6) {
> - dw0 |= GEN6_VE0_VALID |
> - ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
> - (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
> - } else {
> - dw0 |= BRW_VE0_VALID |
> - ((brw->vb.nr_buffers + 1) << BRW_VE0_INDEX_SHIFT) |
> - (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
> -
> - dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
> - }
> -
> - OUT_BATCH(dw0);
> - OUT_BATCH(dw1);
> - }
> -
> - if (brw->gen >= 6 && gen6_edgeflag_input) {
> - uint32_t format =
> - brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
> -
> - OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
> - GEN6_VE0_VALID |
> - GEN6_VE0_EDGE_FLAG_ENABLE |
> - (format << BRW_VE0_FORMAT_SHIFT) |
> - (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
> - OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
> - }
> -
> - ADVANCE_BATCH();
> -}
> -
> -const struct brw_tracked_state brw_vertices = {
> - .dirty = {
> - .mesa = _NEW_POLYGON,
> - .brw = BRW_NEW_BATCH |
> - BRW_NEW_BLORP |
> - BRW_NEW_VERTICES |
> - BRW_NEW_VS_PROG_DATA,
> - },
> - .emit = brw_emit_vertices,
> -};
> -
> static void
> brw_upload_indices(struct brw_context *brw)
> {
> diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
> index 084f97f..acb7334 100644
> --- a/src/mesa/drivers/dri/i965/brw_state.h
> +++ b/src/mesa/drivers/dri/i965/brw_state.h
> @@ -103,7 +103,6 @@ extern const struct brw_tracked_state brw_psp_urb_cbs;
>
> extern const struct brw_tracked_state brw_drawing_rect;
> extern const struct brw_tracked_state brw_indices;
> -extern const struct brw_tracked_state brw_vertices;
> extern const struct brw_tracked_state brw_index_buffer;
> extern const struct brw_tracked_state brw_cs_state;
> extern const struct brw_tracked_state gen7_cs_push_constants;
> @@ -125,7 +124,6 @@ extern const struct brw_tracked_state haswell_cut_index;
> extern const struct brw_tracked_state gen8_index_buffer;
> extern const struct brw_tracked_state gen8_multisample_state;
> extern const struct brw_tracked_state gen8_pma_fix;
> -extern const struct brw_tracked_state gen8_vertices;
> extern const struct brw_tracked_state gen8_vf_topology;
> extern const struct brw_tracked_state brw_cs_work_groups_surface;
>
> diff --git a/src/mesa/drivers/dri/i965/gen8_draw_upload.c b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> index e81cca9..8db160b 100644
> --- a/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> @@ -34,336 +34,6 @@
> #include "intel_batchbuffer.h"
> #include "intel_buffer_objects.h"
>
> -#ifndef NDEBUG
> -static bool
> -is_passthru_format(uint32_t format)
> -{
> - switch (format) {
> - case ISL_FORMAT_R64_PASSTHRU:
> - case ISL_FORMAT_R64G64_PASSTHRU:
> - case ISL_FORMAT_R64G64B64_PASSTHRU:
> - case ISL_FORMAT_R64G64B64A64_PASSTHRU:
> - return true;
> - default:
> - return false;
> - }
> -}
> -#endif
> -
> -static void
> -gen8_emit_vertices(struct brw_context *brw)
> -{
> - struct gl_context *ctx = &brw->ctx;
> - bool uses_edge_flag;
> -
> - brw_prepare_vertices(brw);
> - brw_prepare_shader_draw_parameters(brw);
> -
> - uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
> - ctx->Polygon.BackMode != GL_FILL);
> -
> - const struct brw_vs_prog_data *vs_prog_data =
> - brw_vs_prog_data(brw->vs.base.prog_data);
> -
> - if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
> - unsigned vue = brw->vb.nr_enabled;
> -
> - /* The element for the edge flags must always be last, so we have to
> - * insert the SGVS before it in that case.
> - */
> - if (uses_edge_flag) {
> - assert(vue > 0);
> - vue--;
> - }
> -
> - WARN_ONCE(vue >= 33,
> - "Trying to insert VID/IID past 33rd vertex element, "
> - "need to reorder the vertex attrbutes.");
> -
> - unsigned dw1 = 0;
> - if (vs_prog_data->uses_vertexid) {
> - dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
> - (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) | /* .z channel */
> - (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
> - }
> -
> - if (vs_prog_data->uses_instanceid) {
> - dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
> - (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
> - (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
> - }
> -
> - BEGIN_BATCH(2);
> - OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
> - OUT_BATCH(dw1);
> - ADVANCE_BATCH();
> -
> - BEGIN_BATCH(3);
> - OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
> - OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE);
> - OUT_BATCH(0);
> - ADVANCE_BATCH();
> - } else {
> - BEGIN_BATCH(2);
> - OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
> - OUT_BATCH(0);
> - ADVANCE_BATCH();
> - }
> -
> - /* Normally we don't need an element for the SGVS attribute because the
> - * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
> - * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
> - * we're using draw parameters then we need an element for the those
> - * values. Additionally if there is an edge flag element then the SGVS
> - * can't be inserted past that so we need a dummy element to ensure that
> - * the edge flag is the last one.
> - */
> - const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
> - vs_prog_data->uses_baseinstance ||
> - ((vs_prog_data->uses_instanceid ||
> - vs_prog_data->uses_vertexid) &&
> - uses_edge_flag));
> - const unsigned nr_elements =
> - brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
> -
> - /* If the VS doesn't read any inputs (calculating vertex position from
> - * a state variable for some reason, for example), emit a single pad
> - * VERTEX_ELEMENT struct and bail.
> - *
> - * The stale VB state stays in place, but they don't do anything unless
> - * a VE loads from them.
> - */
> - if (nr_elements == 0) {
> - BEGIN_BATCH(3);
> - OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
> - OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
> - GEN6_VE0_VALID |
> - (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
> - (0 << BRW_VE0_SRC_OFFSET_SHIFT));
> - OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
> - ADVANCE_BATCH();
> - return;
> - }
> -
> - /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
> - const bool uses_draw_params =
> - vs_prog_data->uses_basevertex ||
> - vs_prog_data->uses_baseinstance;
> - const unsigned nr_buffers = brw->vb.nr_buffers +
> - uses_draw_params + vs_prog_data->uses_drawid;
> -
> - if (nr_buffers) {
> - assert(nr_buffers <= 33);
> -
> - BEGIN_BATCH(1 + 4 * nr_buffers);
> - OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
> - for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
> - const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
> - EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
> - buffer->offset,
> - buffer->offset + buffer->size,
> - buffer->stride, 0 /* unused */);
> - }
> -
> - if (uses_draw_params) {
> - EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
> - brw->draw.draw_params_bo,
> - brw->draw.draw_params_offset,
> - brw->draw.draw_params_bo->size,
> - 0 /* stride */,
> - 0 /* unused */);
> - }
> -
> - if (vs_prog_data->uses_drawid) {
> - EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
> - brw->draw.draw_id_bo,
> - brw->draw.draw_id_offset,
> - brw->draw.draw_id_bo->size,
> - 0 /* stride */,
> - 0 /* unused */);
> - }
> - ADVANCE_BATCH();
> - }
> -
> - /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
> - * presumably for VertexID/InstanceID.
> - */
> - assert(nr_elements <= 34);
> -
> - struct brw_vertex_element *gen6_edgeflag_input = NULL;
> -
> - BEGIN_BATCH(1 + nr_elements * 2);
> - OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
> - for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
> - struct brw_vertex_element *input = brw->vb.enabled[i];
> - uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
> - uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
> - uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
> - uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
> - uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
> -
> - /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
> - * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
> - * element which has edge flag enabled."
> - */
> - assert(!(is_passthru_format(format) && uses_edge_flag));
> -
> - /* The gen4 driver expects edgeflag to come in as a float, and passes
> - * that float on to the tests in the clipper. Mesa's current vertex
> - * attribute value for EdgeFlag is stored as a float, which works out.
> - * glEdgeFlagPointer, on the other hand, gives us an unnormalized
> - * integer ubyte. Just rewrite that to convert to a float.
> - */
> - if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
> - /* Gen6+ passes edgeflag as sideband along with the vertex, instead
> - * of in the VUE. We have to upload it sideband as the last vertex
> - * element according to the B-Spec.
> - */
> - gen6_edgeflag_input = input;
> - continue;
> - }
> -
> - switch (input->glarray->Size) {
> - case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
> - case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
> - case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
> - case 3:
> - if (input->glarray->Doubles) {
> - comp3 = BRW_VE1_COMPONENT_STORE_0;
> - } else if (input->glarray->Integer) {
> - comp3 = BRW_VE1_COMPONENT_STORE_1_INT;
> - } else {
> - comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
> - }
> -
> - break;
> - }
> -
> - /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
> - *
> - * "When SourceElementFormat is set to one of the *64*_PASSTHRU
> - * formats, 64-bit components are stored in the URB without any
> - * conversion. In this case, vertex elements must be written as 128
> - * or 256 bits, with VFCOMP_STORE_0 being used to pad the output
> - * as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
> - * component into the URB, Component 1 must be specified as
> - * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
> - * in order to output a 128-bit vertex element, or Components 1-3 must
> - * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
> - * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
> - * to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
> - * element."
> - */
> - if (input->glarray->Doubles && !input->is_dual_slot) {
> - /* Store vertex elements which correspond to double and dvec2 vertex
> - * shader inputs as 128-bit vertex elements, instead of 256-bits.
> - */
> - comp2 = BRW_VE1_COMPONENT_NOSTORE;
> - comp3 = BRW_VE1_COMPONENT_NOSTORE;
> - }
> -
> - OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
> - GEN6_VE0_VALID |
> - (format << BRW_VE0_FORMAT_SHIFT) |
> - (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
> -
> - OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
> - (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
> - }
> -
> - if (needs_sgvs_element) {
> - if (vs_prog_data->uses_basevertex ||
> - vs_prog_data->uses_baseinstance) {
> - OUT_BATCH(GEN6_VE0_VALID |
> - brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
> - ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
> - OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
> - } else {
> - OUT_BATCH(GEN6_VE0_VALID);
> - OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
> - }
> - }
> -
> - if (vs_prog_data->uses_drawid) {
> - OUT_BATCH(GEN6_VE0_VALID |
> - ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
> - (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT));
> - OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
> - }
> -
> - if (gen6_edgeflag_input) {
> - uint32_t format =
> - brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
> -
> - OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
> - GEN6_VE0_VALID |
> - GEN6_VE0_EDGE_FLAG_ENABLE |
> - (format << BRW_VE0_FORMAT_SHIFT) |
> - (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
> - OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
> - (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
> - }
> - ADVANCE_BATCH();
> -
> - for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
> - const struct brw_vertex_element *input = brw->vb.enabled[i];
> - const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
> - unsigned element_index;
> -
> - /* The edge flag element is reordered to be the last one in the code
> - * above so we need to compensate for that in the element indices used
> - * below.
> - */
> - if (input == gen6_edgeflag_input)
> - element_index = nr_elements - 1;
> - else
> - element_index = j++;
> -
> - BEGIN_BATCH(3);
> - OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
> - OUT_BATCH(element_index |
> - (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
> - OUT_BATCH(buffer->step_rate);
> - ADVANCE_BATCH();
> - }
> -
> - if (vs_prog_data->uses_drawid) {
> - const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
> - BEGIN_BATCH(3);
> - OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
> - OUT_BATCH(element);
> - OUT_BATCH(0);
> - ADVANCE_BATCH();
> - }
> -}
> -
> -const struct brw_tracked_state gen8_vertices = {
> - .dirty = {
> - .mesa = _NEW_POLYGON,
> - .brw = BRW_NEW_BATCH |
> - BRW_NEW_BLORP |
> - BRW_NEW_VERTICES |
> - BRW_NEW_VS_PROG_DATA,
> - },
> - .emit = gen8_emit_vertices,
> -};
> -
> static void
> gen8_emit_index_buffer(struct brw_context *brw)
> {
> diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
> index 3e6ffbd..df05b51 100644
> --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> @@ -26,10 +26,16 @@
> #include "common/gen_device_info.h"
> #include "genxml/gen_macros.h"
>
> +#include "main/bufferobj.h"
> +#include "main/context.h"
> +#include "main/enums.h"
> +#include "main/macros.h"
> +
> #include "brw_context.h"
> #if GEN_GEN == 6
> #include "brw_defines.h"
> #endif
> +#include "brw_draw.h"
> #include "brw_state.h"
> #include "brw_wm.h"
> #include "brw_util.h"
> @@ -125,6 +131,17 @@ instruction_bo(struct brw_bo *bo, uint32_t offset)
> };
> }
>
> +static inline struct brw_address
> +vertex_bo(struct brw_bo *bo, uint32_t offset)
> +{
> + return (struct brw_address) {
> + .bo = bo,
> + .offset = offset,
> + .read_domains = I915_GEM_DOMAIN_VERTEX,
> + .write_domain = 0,
> + };
> +}
> +
> #include "genxml/genX_pack.h"
>
> #define _brw_cmd_length(cmd) cmd ## _length
> @@ -158,6 +175,541 @@ instruction_bo(struct brw_bo *bo, uint32_t offset)
> _brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
> _dst = NULL)
>
> +static uint32_t *
> +genX(emit_vertex_buffer_state)(struct brw_context *brw,
> + uint32_t *dw,
> + unsigned buffer_nr,
> + struct brw_bo *bo,
> + unsigned start_offset,
> + unsigned end_offset,
> + unsigned stride,
> + unsigned step_rate)
> +{
> + struct GENX(VERTEX_BUFFER_STATE) buf_state = {
> + .VertexBufferIndex = buffer_nr,
> + .BufferPitch = stride,
> + .BufferStartingAddress = vertex_bo(bo, start_offset),
> +#if GEN_GEN >= 8
> + .BufferSize = end_offset - start_offset,
> +#endif
> +
> +#if GEN_GEN >= 7
> + .AddressModifyEnable = true,
> +#endif
> +
> +#if GEN_GEN < 8
> + .BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
> + .InstanceDataStepRate = step_rate,
> +#if GEN_GEN >= 5
> + .EndAddress = vertex_bo(bo, end_offset - 1),
> +#endif
> +#endif
> +
> +#if GEN_GEN == 9
> + .VertexBufferMOCS = SKL_MOCS_WB,
> +#elif GEN_GEN == 8
> + .VertexBufferMOCS = BDW_MOCS_WB,
> +#elif GEN_GEN == 7
> + .VertexBufferMOCS = GEN7_MOCS_L3,
> +#endif
> + };
> +
> + GENX(VERTEX_BUFFER_STATE_pack)(brw, dw, &buf_state);
> + return dw + GENX(VERTEX_BUFFER_STATE_length);
> +}
> +
> +UNUSED static bool
> +is_passthru_format(uint32_t format)
> +{
> + switch (format) {
> + case ISL_FORMAT_R64_PASSTHRU:
> + case ISL_FORMAT_R64G64_PASSTHRU:
> + case ISL_FORMAT_R64G64B64_PASSTHRU:
> + case ISL_FORMAT_R64G64B64A64_PASSTHRU:
> + return true;
> + default:
> + return false;
> + }
> +}
> +
> +UNUSED static int
> +genX(uploads_needed)(uint32_t format)
As you mark this with UNUSED, does this need to be genX()-wrapped?
> +{
> + if (!is_passthru_format(format))
> + return 1;
> +
> + switch (format) {
> + case ISL_FORMAT_R64_PASSTHRU:
> + case ISL_FORMAT_R64G64_PASSTHRU:
> + return 1;
> + case ISL_FORMAT_R64G64B64_PASSTHRU:
> + case ISL_FORMAT_R64G64B64A64_PASSTHRU:
> + return 2;
> + default:
> + unreachable("not reached");
> + }
> +}
> +
> +/*
> + * Returns the format that we are finally going to use when upload a vertex
> + * element. It will only change if we are using *64*PASSTHRU formats, as for
> + * gen < 8 they need to be splitted on two *32*FLOAT formats.
> + *
> + * @upload points in which upload we are. Valid values are [0,1]
> + */
> +static uint32_t
> +downsize_format_if_needed(uint32_t format,
> + int upload)
> +{
> + assert(upload == 0 || upload == 1);
> +
> + if (!is_passthru_format(format))
> + return format;
> +
> + switch (format) {
> + case ISL_FORMAT_R64_PASSTHRU:
> + return ISL_FORMAT_R32G32_FLOAT;
> + case ISL_FORMAT_R64G64_PASSTHRU:
> + return ISL_FORMAT_R32G32B32A32_FLOAT;
> + case ISL_FORMAT_R64G64B64_PASSTHRU:
> + return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
> + : ISL_FORMAT_R32G32_FLOAT;
> + case ISL_FORMAT_R64G64B64A64_PASSTHRU:
> + return ISL_FORMAT_R32G32B32A32_FLOAT;
> + default:
> + unreachable("not reached");
> + }
> +}
> +
> +/*
> + * Returns the number of componentes associated with a format that is used on
> + * a 64 to 32 format split. See downsize_format()
> + */
> +static int
> +upload_format_size(uint32_t upload_format)
> +{
> + switch (upload_format) {
> + case ISL_FORMAT_R32G32_FLOAT:
> + return 2;
> + case ISL_FORMAT_R32G32B32A32_FLOAT:
> + return 4;
> + default:
> + unreachable("not reached");
> + }
> +}
> +
> +static void
> +genX(emit_vertices)(struct brw_context *brw)
> +{
> + uint32_t *dw;
> +
> + brw_prepare_vertices(brw);
> + brw_prepare_shader_draw_parameters(brw);
> +
> +#if GEN_GEN < 6
> + brw_emit_query_begin(brw);
> +#endif
> +
> + const struct brw_vs_prog_data *vs_prog_data =
> + brw_vs_prog_data(brw->vs.base.prog_data);
> +
> +#if GEN_GEN >= 8
> + struct gl_context *ctx = &brw->ctx;
> + bool uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
Could be const.
> + ctx->Polygon.BackMode != GL_FILL);
> +
> + if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
> + unsigned vue = brw->vb.nr_enabled;
> +
> + /* The element for the edge flags must always be last, so we have to
> + * insert the SGVS before it in that case.
> + */
> + if (uses_edge_flag) {
> + assert(vue > 0);
> + vue--;
> + }
> +
> + WARN_ONCE(vue >= 33,
> + "Trying to insert VID/IID past 33rd vertex element, "
> + "need to reorder the vertex attrbutes.");
> +
> + brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs) {
> + if (vs_prog_data->uses_vertexid) {
> + vfs.VertexIDEnable = true;
> + vfs.VertexIDComponentNumber = 2;
> + vfs.VertexIDElementOffset = vue;
> + }
> +
> + if (vs_prog_data->uses_instanceid) {
> + vfs.InstanceIDEnable = true;
> + vfs.InstanceIDComponentNumber = 3;
> + vfs.InstanceIDElementOffset = vue;
> + }
> + }
> +
> + brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
> + vfi.InstancingEnable = true;
> + vfi.VertexElementIndex = vue;
> + }
> + } else {
> + brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs);
> + }
> +
> + /* Normally we don't need an element for the SGVS attribute because the
> + * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
> + * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
> + * we're using draw parameters then we need an element for the those
> + * values. Additionally if there is an edge flag element then the SGVS
> + * can't be inserted past that so we need a dummy element to ensure that
> + * the edge flag is the last one.
> + */
> + const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
> + vs_prog_data->uses_baseinstance ||
> + ((vs_prog_data->uses_instanceid ||
> + vs_prog_data->uses_vertexid)
> + && uses_edge_flag));
> +#else
> + const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
> + vs_prog_data->uses_baseinstance ||
> + vs_prog_data->uses_instanceid ||
> + vs_prog_data->uses_vertexid);
> +#endif
> + unsigned nr_elements =
> + brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
> +
> +#if GEN_GEN < 8
> + /* If any of the formats of vb.enabled needs more that one upload, we need
> + * to add it to nr_elements
> + */
> + for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
> + struct brw_vertex_element *input = brw->vb.enabled[i];
> + uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
> +
> + if (genX(uploads_needed(format)) > 1)
> + nr_elements++;
> + }
> +#endif
> +
> + /* If the VS doesn't read any inputs (calculating vertex position from
> + * a state variable for some reason, for example), emit a single pad
> + * VERTEX_ELEMENT struct and bail.
> + *
> + * The stale VB state stays in place, but they don't do anything unless
> + * a VE loads from them.
> + */
> + if (nr_elements == 0) {
> + dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS), 1 + GENX(VERTEX_ELEMENT_STATE_length));
Wrap overflowing "1 + GENX(..." to next line.
> + struct GENX(VERTEX_ELEMENT_STATE) elem = {
> + .Valid = true,
> + .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
> + .Component0Control = VFCOMP_STORE_0,
> + .Component1Control = VFCOMP_STORE_0,
> + .Component2Control = VFCOMP_STORE_0,
> + .Component3Control = VFCOMP_STORE_1_FP,
> + };
> + GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem);
> + return;
> + }
> +
> + /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
> + const bool uses_draw_params =
> + vs_prog_data->uses_basevertex ||
> + vs_prog_data->uses_baseinstance;
> + const unsigned nr_buffers = brw->vb.nr_buffers +
> + uses_draw_params + vs_prog_data->uses_drawid;
> +
> + if (nr_buffers) {
> +#if GEN_GEN >= 6
> + assert(nr_buffers <= 33);
> +#else
> + assert(nr_buffers <= 17);
> +#endif
Either drop these five lines or the one below :)
> + assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
> +
> + dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_BUFFERS),
> + 1 + GENX(VERTEX_BUFFER_STATE_length) * nr_buffers);
> +
> + for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
> + const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
> + /* Prior to Haswell and Bay Trail we have to use 4-component formats
> + * to fake 3-component ones. In particular, we do this for
> + * half-float and 8 and 16-bit integer formats. This means that the
> + * vertex element may poke over the end of the buffer by 2 bytes.
> + */
> + unsigned padding =
> + (GEN_GEN <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
Could be const. And if we added:
const unsigned end = buffer->offset + buffer->size + padding;
> + dw = genX(emit_vertex_buffer_state)(brw, dw, i, buffer->bo,
> + buffer->offset,
> + buffer->offset + buffer->size + padding,
we could use it here and avoid overflowing the line.
> + buffer->stride,
> + buffer->step_rate);
> + }
> +
> + if (uses_draw_params) {
> + dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers,
> + brw->draw.draw_params_bo,
> + brw->draw.draw_params_offset,
> + brw->draw.draw_params_bo->size,
> + 0 /* stride */,
> + 0 /* step rate */);
> + }
> +
> + if (vs_prog_data->uses_drawid) {
> + dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
> + brw->draw.draw_id_bo,
> + brw->draw.draw_id_offset,
> + brw->draw.draw_id_bo->size,
> + 0 /* stride */,
> + 0 /* step rate */);
> + }
> + }
> +
> + /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
> + * presumably for VertexID/InstanceID.
> + */
> +#if GEN_GEN >= 6
> + assert(nr_elements <= 34);
> + struct brw_vertex_element *gen6_edgeflag_input = NULL;
Could be const, contents is only used for reading.
> +#else
> + assert(nr_elements <= 18);
> +#endif
> +
> + dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
> + 1 + GENX(VERTEX_ELEMENT_STATE_length) * nr_elements);
> + unsigned i;
> + for (i = 0; i < brw->vb.nr_enabled; i++) {
> + struct brw_vertex_element *input = brw->vb.enabled[i];
Could be const.
> + uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
> + uint32_t comp0 = VFCOMP_STORE_SRC;
> + uint32_t comp1 = VFCOMP_STORE_SRC;
> + uint32_t comp2 = VFCOMP_STORE_SRC;
> + uint32_t comp3 = VFCOMP_STORE_SRC;
> + unsigned num_uploads = 1;
Would this be a little simpler (dropping the update below):
const unsigned num_uploads =
GEN_GEN < 8 ? genX(uploads_needed(format)) : 1;
> +
> +#if GEN_GEN >= 8
> + /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
> + * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
> + * element which has edge flag enabled."
> + */
> + assert(!(is_passthru_format(format) && uses_edge_flag));
> +#endif
> +
> + /* The gen4 driver expects edgeflag to come in as a float, and passes
> + * that float on to the tests in the clipper. Mesa's current vertex
> + * attribute value for EdgeFlag is stored as a float, which works out.
> + * glEdgeFlagPointer, on the other hand, gives us an unnormalized
> + * integer ubyte. Just rewrite that to convert to a float.
> + *
> + * Gen6+ passes edgeflag as sideband along with the vertex, instead
> + * of in the VUE. We have to upload it sideband as the last vertex
> + * element according to the B-Spec.
> + */
> +#if GEN_GEN >= 6
> + if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
> + gen6_edgeflag_input = input;
> + continue;
> + }
> +#endif
> +
> +#if GEN_GEN < 8
> + num_uploads = genX(uploads_needed(format));
> +#endif
> +
> + for (unsigned c = 0; c < num_uploads; c++) {
> + uint32_t upload_format = GEN_GEN >= 8 ? format :
Could be const.
> + downsize_format_if_needed(format, c);
> + /* If we need more that one upload, the offset stride would be 128
> + * bits (16 bytes), as for previous uploads we are using the full
> + * entry. */
> + unsigned int offset = input->offset + c * 16;
Could be const and simply "unsigned".
> + int size = input->glarray->Size;
> +
> + if (GEN_GEN < 8 && is_passthru_format(format))
> + size = upload_format_size(upload_format);
Matter of taste but could be also:
const int size = (GEN_GEN < 8 && is_passthru_format(format)) ?
upload_format_size(upload_format) : input->glarray->Size;
> +
> + switch (size) {
> + case 0: comp0 = VFCOMP_STORE_0;
> + case 1: comp1 = VFCOMP_STORE_0;
> + case 2: comp2 = VFCOMP_STORE_0;
> + case 3:
> + if (GEN_GEN >= 8 && input->glarray->Doubles) {
> + comp3 = VFCOMP_STORE_0;
> + } else if (input->glarray->Integer) {
> + comp3 = VFCOMP_STORE_1_INT;
> + } else {
> + comp3 = VFCOMP_STORE_1_FP;
> + }
> +
> + break;
> + }
> +
> +#if GEN_GEN >= 8
> + /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
> + *
> + * "When SourceElementFormat is set to one of the *64*_PASSTHRU
> + * formats, 64-bit components are stored in the URB without any
> + * conversion. In this case, vertex elements must be written as 128
> + * or 256 bits, with VFCOMP_STORE_0 being used to pad the output as
> + * required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
> + * component into the URB, Component 1 must be specified as
> + * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE) in
> + * order to output a 128-bit vertex element, or Components 1-3 must
> + * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
> + * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
> + * to be specified as VFCOMP_STORE_0 in order to output a 256-bit
> + * vertex element."
> + */
> + if (input->glarray->Doubles && !input->is_dual_slot) {
> + /* Store vertex elements which correspond to double and dvec2 vertex
> + * shader inputs as 128-bit vertex elements, instead of 256-bits.
> + */
> + comp2 = VFCOMP_NOSTORE;
> + comp3 = VFCOMP_NOSTORE;
> + }
> +#endif
> +
> + struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
> + .VertexBufferIndex = input->buffer,
> + .Valid = true,
> + .SourceElementFormat = upload_format,
> + .SourceElementOffset = offset,
> + .Component0Control = comp0,
> + .Component1Control = comp1,
> + .Component2Control = comp2,
> + .Component3Control = comp3,
> +#if GEN_GEN < 5
> + .DestinationElementOffset = i * 4,
> +#endif
> + };
> +
> + GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
> + dw += GENX(VERTEX_ELEMENT_STATE_length);
> + }
> + }
> +
> + if (needs_sgvs_element) {
> + struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
> + .Valid = true,
> + .Component0Control = VFCOMP_STORE_0,
> + .Component1Control = VFCOMP_STORE_0,
> + .Component2Control = VFCOMP_STORE_0,
> + .Component3Control = VFCOMP_STORE_0,
> +#if GEN_GEN < 5
> + .DestinationElementOffset = i * 4,
This is how original had it also. I'm just thinking should we use instead:
.DestinationElementOffset = brw->vb.nr_buffers * 4,
At this point i == brw->vb.nr_buffers always holds, right?
> +#endif
> + };
> +
> +#if GEN_GEN >= 8
> + if (vs_prog_data->uses_basevertex ||
> + vs_prog_data->uses_baseinstance) {
> + elem_state.VertexBufferIndex = brw->vb.nr_buffers;
> + elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
> + elem_state.Component0Control = VFCOMP_STORE_SRC;
> + elem_state.Component1Control = VFCOMP_STORE_SRC;
> + }
> +#else
> + elem_state.VertexBufferIndex = brw->vb.nr_buffers;
> + elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
> + if (vs_prog_data->uses_basevertex)
> + elem_state.Component0Control = VFCOMP_STORE_SRC;
> +
> + if (vs_prog_data->uses_baseinstance)
> + elem_state.Component1Control = VFCOMP_STORE_SRC;
> +
> + if (vs_prog_data->uses_vertexid)
> + elem_state.Component2Control = VFCOMP_STORE_VID;
> +
> + if (vs_prog_data->uses_instanceid)
> + elem_state.Component3Control = VFCOMP_STORE_IID;
> +#endif
> +
> + GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
> + dw += GENX(VERTEX_ELEMENT_STATE_length);
> + }
> +
> + if (vs_prog_data->uses_drawid) {
> + struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
> + .Valid = true,
> + .VertexBufferIndex = brw->vb.nr_buffers + 1,
> + .SourceElementFormat = ISL_FORMAT_R32_UINT,
> + .Component0Control = VFCOMP_STORE_SRC,
> + .Component1Control = VFCOMP_STORE_0,
> + .Component2Control = VFCOMP_STORE_0,
> + .Component3Control = VFCOMP_STORE_0,
> +#if GEN_GEN < 5
> + .DestinationElementOffset = i * 4,
Same comment as further up.
> +#endif
> + };
> +
> + GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
> + dw += GENX(VERTEX_ELEMENT_STATE_length);
> + }
> +
> +#if GEN_GEN >= 6
> + if (gen6_edgeflag_input) {
> + uint32_t format =
Could be const.
> + brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
> +
> + struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
> + .Valid = true,
> + .VertexBufferIndex = gen6_edgeflag_input->buffer,
> + .EdgeFlagEnable = true,
> + .SourceElementFormat = format,
> + .SourceElementOffset = gen6_edgeflag_input->offset,
> + .Component0Control = VFCOMP_STORE_SRC,
> + .Component1Control = VFCOMP_STORE_0,
> + .Component2Control = VFCOMP_STORE_0,
> + .Component3Control = VFCOMP_STORE_0,
> + };
> +
> + GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
> + dw += GENX(VERTEX_ELEMENT_STATE_length);
> + }
> +#endif
> +
> +#if GEN_GEN >= 8
> + for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
> + const struct brw_vertex_element *input = brw->vb.enabled[i];
> + const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
> + unsigned element_index;
> +
> + /* The edge flag element is reordered to be the last one in the code
> + * above so we need to compensate for that in the element indices used
> + * below.
> + */
> + if (input == gen6_edgeflag_input)
> + element_index = nr_elements - 1;
> + else
> + element_index = j++;
> +
> + brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
> + vfi.VertexElementIndex = element_index;
> + vfi.InstancingEnable = buffer->step_rate != 0;
> + vfi.InstanceDataStepRate = buffer->step_rate;
> + }
> + }
> +
> + if (vs_prog_data->uses_drawid) {
> + const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
> +
> + brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
> + vfi.VertexElementIndex = element;
> + }
> + }
> +#endif
> +}
> +
> +static const struct brw_tracked_state genX(vertices) = {
> + .dirty = {
> + .mesa = _NEW_POLYGON,
> + .brw = BRW_NEW_BATCH |
> + BRW_NEW_BLORP |
> + BRW_NEW_VERTICES |
> + BRW_NEW_VS_PROG_DATA,
> + },
> + .emit = genX(emit_vertices),
> +};
> +
> #if GEN_GEN >= 6
> /**
> * Determine the appropriate attribute override value to store into the
> @@ -3004,7 +3556,7 @@ genX(init_atoms)(struct brw_context *brw)
> &brw_drawing_rect,
> &brw_indices, /* must come before brw_vertices */
> &brw_index_buffer,
> - &brw_vertices,
> + &genX(vertices),
>
> &brw_constant_buffer
> };
> @@ -3071,7 +3623,7 @@ genX(init_atoms)(struct brw_context *brw)
>
> &brw_indices, /* must come before brw_vertices */
> &brw_index_buffer,
> - &brw_vertices,
> + &genX(vertices),
> };
> #elif GEN_GEN == 7
> static const struct brw_tracked_state *render_atoms[] =
> @@ -3159,7 +3711,7 @@ genX(init_atoms)(struct brw_context *brw)
>
> &brw_indices, /* must come before brw_vertices */
> &brw_index_buffer,
> - &brw_vertices,
> + &genX(vertices),
>
> &haswell_cut_index,
> };
> @@ -3252,7 +3804,7 @@ genX(init_atoms)(struct brw_context *brw)
>
> &brw_indices,
> &gen8_index_buffer,
> - &gen8_vertices,
> + &genX(vertices),
>
> &haswell_cut_index,
> &gen8_pma_fix,
> --
> git-series 0.9.1
> _______________________________________________
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