[Mesa-dev] [PATCH v2 3/3] glsl: reject memory qualifiers with uniform blocks

Nicolai Hähnle nhaehnle at gmail.com
Thu May 4 09:36:11 UTC 2017


On 03.05.2017 18:37, Samuel Pitoiset wrote:
> The spec allows memory qualifiers to be used with image variables,
> buffers variables and shader storage blocks. This patch also fixes
> validate_memory_qualifier_for_type().
>
> Fixes the following ARB_uniform_buffer_object test:
>
> uniform-block-memory-qualifier.frag
>
> v2: - rewrite commit message/description
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>


> ---
>  src/compiler/glsl/ast_to_hir.cpp | 12 ++++++++++--
>  1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index a3f8a5a8c9..20a0f11755 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3297,14 +3297,21 @@ validate_memory_qualifier_for_type(struct _mesa_glsl_parse_state *state,
>                                     const struct ast_type_qualifier *qual,
>                                     const glsl_type *type)
>  {
> -   if (!type->is_image()) {
> +   /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
> +    *
> +    * "Memory qualifiers are only supported in the declarations of image
> +    *  variables, buffer variables, and shader storage blocks; it is an error
> +    *  to use such qualifiers in any other declarations.
> +    */
> +   if (!type->is_image() && !qual->flags.q.buffer) {
>        if (qual->flags.q.read_only ||
>            qual->flags.q.write_only ||
>            qual->flags.q.coherent ||
>            qual->flags.q._volatile ||
>            qual->flags.q.restrict_flag) {
>           _mesa_glsl_error(loc, state, "memory qualifiers may only be applied "
> -                          "to images");
> +                          "in the declarations of image variables, buffer "
> +                          "variables, and shader storage blocks");
>           return false;
>        }
>     }
> @@ -6893,6 +6900,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
>                            "to struct or interface block members");
>        }
>
> +      validate_memory_qualifier_for_type(state, &loc, qual, decl_type);
>        validate_image_format_qualifier_for_type(state, &loc, qual, decl_type);
>
>        /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec:
>


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Aber vergiss niemals, wie sie sein sollte.


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