[Mesa-dev] [PATCH v3 12/32] glsl: allow bindless samplers/images inside interface blocks
Nicolai Hähnle
nhaehnle at gmail.com
Thu May 4 12:24:23 UTC 2017
On 02.05.2017 22:53, Samuel Pitoiset wrote:
> From section 4.3.7 of the ARB_bindless_texture spec:
>
> "(remove the following bullet from the last list on p. 39, thereby
> permitting sampler types in interface blocks; image types are also
> permitted in blocks by this extension)"
>
> * sampler types are not allowed
>
> v3: - update the spec comment
> - update the glsl error message
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v2)
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
Feel free to remove the v2 on my R-b for patches 8-12.
Cheers,
Nicolai
> ---
> src/compiler/glsl/ast_to_hir.cpp | 14 ++++++++++++--
> 1 file changed, 12 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index d193028acd..ee1bd4f968 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -6964,9 +6964,19 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
> assert(decl_type);
>
> if (is_interface) {
> - if (decl_type->contains_opaque()) {
> + /* From section 4.3.7 of the ARB_bindless_texture spec:
> + *
> + * "(remove the following bullet from the last list on p. 39,
> + * thereby permitting sampler types in interface blocks; image
> + * types are also permitted in blocks by this extension)"
> + *
> + * * sampler types are not allowed
> + */
> + if (decl_type->contains_atomic() ||
> + (!state->has_bindless() && decl_type->contains_opaque())) {
> _mesa_glsl_error(&loc, state, "uniform/buffer in non-default "
> - "interface block contains opaque variable");
> + "interface block contains %s variable",
> + state->has_bindless() ? "atomic" : "opaque");
> }
> } else {
> if (decl_type->contains_atomic()) {
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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