[Mesa-dev] [PATCH] st/glsl_to_tgsi: fix the DCE pass in presence of loops

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu May 4 12:28:39 UTC 2017



On 05/04/2017 02:13 PM, Samuel Pitoiset wrote:
> 
> 
> On 05/04/2017 12:26 PM, Timothy Arceri wrote:
>> On 04/05/17 18:22, Samuel Pitoiset wrot
>>> On 05/04/2017 02:36 AM, Timothy Arceri wrote:
>>>> This and the tgsi copy_propagation pass are very slow, I'd really 
>>>> like it if we both didn't require the pass for things to work and 
>>>> also didn't make it any slower. perf is showing these 2 passes at 
>>>> ~11% during Deus Ex start-up (cold cache).
>>>
>>> This fix shouldn't make the DCE pass really slower, shouldn't hurt.
>>>
>>> Well, those passes are useful because the visitor is lazy and it 
>>> produces bunch of useless code which is going to be removed later.
>>
>> Sure I just mean it would be nice not to add extra reliance on this 
>> pass, in case we are able to make the visitor smarter, and not 
>> generate so much junk to begin with.
> 
> I have a new approach which is much better (suggested by Nicolai).
> 
>>
>>>
>>>>
>>>> Can we not just add a DCE call to the glsl linker/compiler calls e.g.
>>>>
>>>>     if (ctx->Const.GLSLOptimizeConservatively) {
>>>>        /* Run it just once. */
>>>>        do_common_optimization(ir, true, false,
>>>> &ctx->Const.ShaderCompilerOptions[stage],
>>>>                                  ctx->Const.NativeIntegers);
>>>>
>>>>       ---> call DCE here to clean up since we don't call the opt 
>>>> passes again <---
>>>
>>> This might help a bit but it won't remove useless TGSI code generated 
>>> by the visitor.
>>
>> Sure but is the visitor generating code that is causing the issue you 
>> are seeing or is it the glsl IR code?
> 
> The visitor.
> 
>>
>> Seems you have an alternative solution which looks good, but maybe we 
>> should run the glsl dead code pass once at the end anyway?
> 
> This doesn't help for this particular situation, but I guess this might 
> help other shaders.

Calling the DCE passes doesn't help.

diff --git i/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
w/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 249584d75e..fafbfaea19 100644
--- i/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ w/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -7008,6 +7008,10 @@ st_link_shader(struct gl_context *ctx, struct 
gl_shader_program *prog)
              lower_if_to_cond_assign((gl_shader_stage)i, ir,
                                      options->MaxIfDepth, if_threshold);
           } while (has_unsupported_control_flow(ir, options));
+
+         do_dead_code(ir, true);
+         do_dead_code_local(ir);
+
        } else {
           /* Repeat it until it stops making changes. */
           bool progress;

shader-db results on RadeonSI:

47109 shaders in 29632 tests
Totals:
SGPRS: 1923308 -> 1923308 (0.00 %)
VGPRS: 1133843 -> 1133839 (-0.00 %)
Spilled SGPRs: 2516 -> 2516 (0.00 %)
Spilled VGPRs: 65 -> 65 (0.00 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1308 -> 1308 (0.00 %) dwords per thread
Code Size: 60095968 -> 60095840 (-0.00 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 431889 -> 431889 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 4064 -> 4064 (0.00 %)
VGPRS: 2196 -> 2192 (-0.18 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 230836 -> 230708 (-0.06 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 609 -> 609 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

It only helps one or two Metro 2033 shaders.

> 
>>
>>>
>>>>
>>>>     } else {
>>>>        /* Repeat it until it stops making changes. */
>>>>        while (do_common_optimization(ir, true, false,
>>>>
>>>> &ctx->Const.ShaderCompilerOptions[stage],
>>>>                                      ctx->Const.NativeIntegers))
>>>>           ;
>>>>     }
>>>>
>>>> On 03/05/17 00:43, Samuel Pitoiset wrote:
>>>>> The TGSI DCE pass doesn't eliminate dead assignments like
>>>>> MOV TEMP[0], TEMP[1] in presence of loops because it assumes
>>>>> that the visitor doesn't emit dead code. This assumption is
>>>>> actually wrong and this situation happens.
>>>>>
>>>>> However, it appears that the merge_registers() pass accidentally
>>>>> takes care of this for some weird reasons. But since this pass has
>>>>> been disabled for RadeonSI and Nouveau, the renumber_registers()
>>>>> pass which is called *after*, can't do its job correctly.
>>>>>
>>>>> This is because it assumes that no dead code is present. But if
>>>>> there is still a dead assignment, it might re-use the TEMP
>>>>> register id incorrectly and emits wrong code.
>>>>>
>>>>> This patches eliminates all dead assignments by tracking
>>>>> all temporary register reads like what the renumber_registers()
>>>>> actually does. The best solution would be to rewrite that DCE
>>>>> pass entirely but it's more work.
>>>>>
>>>>> This should fix Unigine Heaven on RadeonSI and Nouveau.
>>>>>
>>>>> shader-db results with RadeonSI:
>>>>>
>>>>> 47109 shaders in 29632 tests
>>>>> Totals:
>>>>> SGPRS: 1919548 -> 1919572 (0.00 %)
>>>>> VGPRS: 1139205 -> 1139209 (0.00 %)
>>>>> Spilled SGPRs: 1865 -> 1867 (0.11 %)
>>>>> Spilled VGPRs: 65 -> 65 (0.00 %)
>>>>> Private memory VGPRs: 1184 -> 1184 (0.00 %)
>>>>> Scratch size: 1308 -> 1308 (0.00 %) dwords per thread
>>>>> Code Size: 60083036 -> 60083244 (0.00 %) bytes
>>>>> LDS: 1077 -> 1077 (0.00 %) blocks
>>>>> Max Waves: 431200 -> 431200 (0.00 %)
>>>>> Wait states: 0 -> 0 (0.00 %)
>>>>>
>>>>> It's still interesting to disable the merge_registers() pass.
>>>>>
>>>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>>>> ---
>>>>>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 36 
>>>>> +++++++++++++++++++++++++-----
>>>>>   1 file changed, 31 insertions(+), 5 deletions(-)
>>>>>
>>>>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
>>>>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>>>> index 0f8688a41c..01b5a4dc98 100644
>>>>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>>>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>>>> @@ -5085,9 +5085,13 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
>>>>> glsl_to_tgsi_instruction *,
>>>>> this->next_temp * 4);
>>>>>      int *write_level = rzalloc_array(mem_ctx, int, this->next_temp 
>>>>> * 4);
>>>>> +   int *first_reads = rzalloc_array(mem_ctx, int, this->next_temp);
>>>>>      int level = 0;
>>>>>      int removed = 0;
>>>>> +   for (int i = 0; i < this->next_temp; i++)
>>>>> +      first_reads[i] = -1;
>>>>> +
>>>>>      foreach_in_list(glsl_to_tgsi_instruction, inst, 
>>>>> &this->instructions) {
>>>>>         assert(inst->dst[0].file != PROGRAM_TEMPORARY
>>>>>                || inst->dst[0].index < this->next_temp);
>>>>> @@ -5148,8 +5152,12 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
>>>>>                  src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 3);
>>>>>                  for (int c = 0; c < 4; c++) {
>>>>> -                  if (src_chans & (1 << c))
>>>>> +                  if (src_chans & (1 << c)) {
>>>>>                        writes[4 * inst->src[i].index + c] = NULL;
>>>>> +
>>>>> +                     if (first_reads[inst->src[i].index] == -1)
>>>>> +                        first_reads[inst->src[i].index] = level;
>>>>> +                  }
>>>>>                  }
>>>>>               }
>>>>>            }
>>>>> @@ -5167,8 +5175,12 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
>>>>>                  src_chans |= 1 << 
>>>>> GET_SWZ(inst->tex_offsets[i].swizzle, 3);
>>>>>                  for (int c = 0; c < 4; c++) {
>>>>> -                  if (src_chans & (1 << c))
>>>>> +                  if (src_chans & (1 << c)) {
>>>>>                        writes[4 * inst->tex_offsets[i].index + c] = 
>>>>> NULL;
>>>>> +
>>>>> +                     if (first_reads[inst->tex_offsets[i].index] 
>>>>> == -1)
>>>>> +                        first_reads[inst->tex_offsets[i].index] = 
>>>>> level;
>>>>> +                  }
>>>>>                  }
>>>>>               }
>>>>>            }
>>>>> @@ -5211,17 +5223,30 @@ 
>>>>> glsl_to_tgsi_visitor::eliminate_dead_code(void)
>>>>>       * the writemask of other instructions with dead channels.
>>>>>       */
>>>>>      foreach_in_list_safe(glsl_to_tgsi_instruction, inst, 
>>>>> &this->instructions) {
>>>>> -      if (!inst->dead_mask || !inst->dst[0].writemask)
>>>>> +      bool dead_inst = false;
>>>>> +
>>>>> +      if (!inst->dst[0].writemask)
>>>>>            continue;
>>>>> +
>>>>>         /* No amount of dead masks should remove memory stores */
>>>>>         if (inst->info->is_store)
>>>>>            continue;
>>>>> -      if ((inst->dst[0].writemask & ~inst->dead_mask) == 0) {
>>>>> +      if (!inst->dead_mask) {
>>>>> +         if (inst->dst[0].file == PROGRAM_TEMPORARY &&
>>>>> +             first_reads[inst->dst[0].index] == -1) {
>>>>> +            dead_inst = true;
>>>>> +         }
>>>>> +      } else {
>>>>> +         if ((inst->dst[0].writemask & ~inst->dead_mask) == 0)
>>>>> +            dead_inst = true;
>>>>> +      }
>>>>> +
>>>>> +      if (dead_inst) {
>>>>>            inst->remove();
>>>>>            delete inst;
>>>>>            removed++;
>>>>> -      } else {
>>>>> +      } else if (inst->dead_mask) {
>>>>>            if (glsl_base_type_is_64bit(inst->dst[0].type)) {
>>>>>               if (inst->dead_mask == WRITEMASK_XY ||
>>>>>                   inst->dead_mask == WRITEMASK_ZW)
>>>>> @@ -5232,6 +5257,7 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
>>>>>      }
>>>>>      ralloc_free(write_level);
>>>>> +   ralloc_free(first_reads);
>>>>>      ralloc_free(writes);
>>>>>      return removed;
>>>>>


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