[Mesa-dev] [PATCH 12/18] mesa: remove unused _mesa_total_buffer_object_memory()

Timothy Arceri tarceri at itsqueeze.com
Thu May 4 23:54:08 UTC 2017


On 05/05/17 02:00, Brian Paul wrote:
> On 05/04/2017 01:41 AM, Timothy Arceri wrote:
>> ---
>>   src/mesa/main/bufferobj.c | 31 -------------------------------
>>   src/mesa/main/bufferobj.h |  3 ---
>>   2 files changed, 34 deletions(-)
>>
>> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
>> index 6161271..2944dce 100644
>> --- a/src/mesa/main/bufferobj.c
>> +++ b/src/mesa/main/bufferobj.c
>> @@ -550,51 +550,20 @@ _mesa_initialize_buffer_object(struct gl_context 
>> *ctx,
>>      mtx_init(&obj->Mutex, mtx_plain);
>>      obj->RefCount = 1;
>>      obj->Name = name;
>>      obj->Usage = GL_STATIC_DRAW_ARB;
>>
>>      if (get_no_minmax_cache())
>>         obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
>>   }
>>
>>
>> -
>> -/**
>> - * Callback called from _mesa_HashWalk()
>> - */
>> -static void
>> -count_buffer_size(GLuint key, void *data, void *userData)
>> -{
>> -   const struct gl_buffer_object *bufObj =
>> -      (const struct gl_buffer_object *) data;
>> -   GLuint *total = (GLuint *) userData;
>> -
>> -   (void) key;
>> -   *total = *total + bufObj->Size;
>> -}
>> -
>> -
>> -/**
>> - * Compute total size (in bytes) of all buffer objects for the given 
>> context.
>> - * For debugging purposes.
>> - */
>> -GLuint
>> -_mesa_total_buffer_object_memory(struct gl_context *ctx)
>> -{
>> -   GLuint total = 0;
>> -
>> -   _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, 
>> &total);
>> -
>> -   return total;
>> -}
>> -
>> -
>>   /**
>>    * Allocate space for and store data in a buffer object.  Any data 
>> that was
>>    * previously stored in the buffer object is lost.  If \c data is \c 
>> NULL,
>>    * memory will be allocated, but no copy will occur.
>>    *
>>    * This is the default callback for \c dd_function_table::BufferData()
>>    * Note that all GL error checking will have been done already.
>>    *
>>    * \param ctx     GL context.
>>    * \param target  Buffer object target on which to operate.
>> diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
>> index 93a360d..606582e 100644
>> --- a/src/mesa/main/bufferobj.h
>> +++ b/src/mesa/main/bufferobj.h
>> @@ -119,23 +119,20 @@ _mesa_reference_buffer_object_(struct gl_context 
>> *ctx,
>>
>>   static inline void
>>   _mesa_reference_buffer_object(struct gl_context *ctx,
>>                                 struct gl_buffer_object **ptr,
>>                                 struct gl_buffer_object *bufObj)
>>   {
>>      if (*ptr != bufObj)
>>         _mesa_reference_buffer_object_(ctx, ptr, bufObj);
>>   }
>>
>> -extern GLuint
>> -_mesa_total_buffer_object_memory(struct gl_context *ctx);
>> -
>>   extern void
>>   _mesa_init_buffer_object_functions(struct dd_function_table *driver);
>>
>>   extern void
>>   _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object 
>> *bufObj,
>>                     GLenum target, GLsizeiptr size, const GLvoid *data,
>>                     GLenum usage, const char *func);
>>
>>   extern void
>>   _mesa_buffer_sub_data(struct gl_context *ctx, struct 
>> gl_buffer_object *bufObj,
>>
> 
> I've used this a few times in the past to help debug apps using lots of 
> memory.  If it's all the same to you, I'd like to keep it.

Sure. Thanks Brian.

> 
> -Brian
> 


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