[Mesa-dev] [PATCH 1/9] i965/nir: Inline remap_vs_attrs

Alejandro Piñeiro apinheiro at igalia.com
Fri May 5 07:14:05 UTC 2017


Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>

On 05/05/17 04:11, Jason Ekstrand wrote:
> Now that we have nice block iterators, there's no good reason for this
> to be off on it's own.  While we're here, we convert to using the NIR
> const index getters/setters instead of whacking const_index values
> directly.
> ---
>  src/intel/compiler/brw_nir.c | 56 ++++++++++++++++++++------------------------
>  1 file changed, 26 insertions(+), 30 deletions(-)
>
> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> index 3c0a7ce..0bc3237 100644
> --- a/src/intel/compiler/brw_nir.c
> +++ b/src/intel/compiler/brw_nir.c
> @@ -97,30 +97,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
>  }
>  
>  static bool
> -remap_vs_attrs(nir_block *block, shader_info *nir_info)
> -{
> -   nir_foreach_instr(instr, block) {
> -      if (instr->type != nir_instr_type_intrinsic)
> -         continue;
> -
> -      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> -
> -      if (intrin->intrinsic == nir_intrinsic_load_input) {
> -         /* Attributes come in a contiguous block, ordered by their
> -          * gl_vert_attrib value.  That means we can compute the slot
> -          * number for an attribute by masking out the enabled attributes
> -          * before it and counting the bits.
> -          */
> -         int attr = intrin->const_index[0];
> -         int slot = _mesa_bitcount_64(nir_info->inputs_read &
> -                                      BITFIELD64_MASK(attr));
> -         intrin->const_index[0] = 4 * slot;
> -      }
> -   }
> -   return true;
> -}
> -
> -static bool
>  remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map)
>  {
>     nir_foreach_instr(instr, block) {
> @@ -277,13 +253,33 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
>     brw_nir_apply_attribute_workarounds(nir, use_legacy_snorm_formula,
>                                         vs_attrib_wa_flags);
>  
> -   if (is_scalar) {
> -      /* Finally, translate VERT_ATTRIB_* values into the actual registers. */
> +   /* The last step is to remap VERT_ATTRIB_* to actual registers and we only
> +    * do that for scalar shaders at the moment.
> +    */
> +   if (!is_scalar)
> +      return;
>  
> -      nir_foreach_function(function, nir) {
> -         if (function->impl) {
> -            nir_foreach_block(block, function->impl) {
> -               remap_vs_attrs(block, nir->info);
> +   nir_foreach_function(function, nir) {
> +      if (!function->impl)
> +         continue;
> +
> +      nir_foreach_block(block, function->impl) {
> +         nir_foreach_instr(instr, block) {
> +            if (instr->type != nir_instr_type_intrinsic)
> +               continue;
> +
> +            nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> +
> +            if (intrin->intrinsic == nir_intrinsic_load_input) {
> +               /* Attributes come in a contiguous block, ordered by their
> +                * gl_vert_attrib value.  That means we can compute the slot
> +                * number for an attribute by masking out the enabled attributes
> +                * before it and counting the bits.
> +                */
> +               int attr = nir_intrinsic_base(intrin);
> +               int slot = _mesa_bitcount_64(nir->info->inputs_read &
> +                                            BITFIELD64_MASK(attr));
> +               nir_intrinsic_set_base(intrin, 4 * slot);
>              }
>           }
>        }



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