[Mesa-dev] [PATCH 1/9] i965/nir: Inline remap_vs_attrs
Alejandro Piñeiro
apinheiro at igalia.com
Fri May 5 07:14:05 UTC 2017
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
On 05/05/17 04:11, Jason Ekstrand wrote:
> Now that we have nice block iterators, there's no good reason for this
> to be off on it's own. While we're here, we convert to using the NIR
> const index getters/setters instead of whacking const_index values
> directly.
> ---
> src/intel/compiler/brw_nir.c | 56 ++++++++++++++++++++------------------------
> 1 file changed, 26 insertions(+), 30 deletions(-)
>
> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> index 3c0a7ce..0bc3237 100644
> --- a/src/intel/compiler/brw_nir.c
> +++ b/src/intel/compiler/brw_nir.c
> @@ -97,30 +97,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
> }
>
> static bool
> -remap_vs_attrs(nir_block *block, shader_info *nir_info)
> -{
> - nir_foreach_instr(instr, block) {
> - if (instr->type != nir_instr_type_intrinsic)
> - continue;
> -
> - nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> -
> - if (intrin->intrinsic == nir_intrinsic_load_input) {
> - /* Attributes come in a contiguous block, ordered by their
> - * gl_vert_attrib value. That means we can compute the slot
> - * number for an attribute by masking out the enabled attributes
> - * before it and counting the bits.
> - */
> - int attr = intrin->const_index[0];
> - int slot = _mesa_bitcount_64(nir_info->inputs_read &
> - BITFIELD64_MASK(attr));
> - intrin->const_index[0] = 4 * slot;
> - }
> - }
> - return true;
> -}
> -
> -static bool
> remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map)
> {
> nir_foreach_instr(instr, block) {
> @@ -277,13 +253,33 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
> brw_nir_apply_attribute_workarounds(nir, use_legacy_snorm_formula,
> vs_attrib_wa_flags);
>
> - if (is_scalar) {
> - /* Finally, translate VERT_ATTRIB_* values into the actual registers. */
> + /* The last step is to remap VERT_ATTRIB_* to actual registers and we only
> + * do that for scalar shaders at the moment.
> + */
> + if (!is_scalar)
> + return;
>
> - nir_foreach_function(function, nir) {
> - if (function->impl) {
> - nir_foreach_block(block, function->impl) {
> - remap_vs_attrs(block, nir->info);
> + nir_foreach_function(function, nir) {
> + if (!function->impl)
> + continue;
> +
> + nir_foreach_block(block, function->impl) {
> + nir_foreach_instr(instr, block) {
> + if (instr->type != nir_instr_type_intrinsic)
> + continue;
> +
> + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> +
> + if (intrin->intrinsic == nir_intrinsic_load_input) {
> + /* Attributes come in a contiguous block, ordered by their
> + * gl_vert_attrib value. That means we can compute the slot
> + * number for an attribute by masking out the enabled attributes
> + * before it and counting the bits.
> + */
> + int attr = nir_intrinsic_base(intrin);
> + int slot = _mesa_bitcount_64(nir->info->inputs_read &
> + BITFIELD64_MASK(attr));
> + nir_intrinsic_set_base(intrin, 4 * slot);
> }
> }
> }
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