[Mesa-dev] [PATCH 6/9] i965/vec4: Use NIR remapping for VS attributes

Alejandro PiƱeiro apinheiro at igalia.com
Fri May 5 07:38:44 UTC 2017


On 05/05/17 04:11, Jason Ekstrand wrote:
> We have to pass inputs_read through from prog_data because we may add an
> edge flag on old platforms.

Well, the previous code was using nir->info->inputs_read. So perhaps
this explanation should explicitly point that prog_data->inputs_read and
nir->info->inputs_read they are not the same at that point (perhaps2,
and why?)

Another nitpick and one question below.

> ---
>  src/intel/compiler/brw_nir.c               | 12 +++----
>  src/intel/compiler/brw_nir.h               |  2 +-
>  src/intel/compiler/brw_vec4.cpp            | 54 +++++++++++-------------------
>  src/intel/compiler/brw_vec4_nir.cpp        | 49 ++-------------------------
>  src/intel/compiler/brw_vec4_visitor.cpp    |  7 ++--
>  src/intel/compiler/brw_vec4_vs_visitor.cpp | 31 ++---------------
>  6 files changed, 33 insertions(+), 122 deletions(-)
>
> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> index 556782e..5ca532f 100644
> --- a/src/intel/compiler/brw_nir.c
> +++ b/src/intel/compiler/brw_nir.c
> @@ -230,7 +230,7 @@ remap_patch_urb_offsets(nir_block *block, nir_builder *b,
>  
>  void
>  brw_nir_lower_vs_inputs(nir_shader *nir,
> -                        bool is_scalar,
> +                        uint64_t inputs_read,
>                          bool use_legacy_snorm_formula,
>                          const uint8_t *vs_attrib_wa_flags)
>  {
> @@ -253,11 +253,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
>     brw_nir_apply_attribute_workarounds(nir, use_legacy_snorm_formula,
>                                         vs_attrib_wa_flags);
>  
> -   /* The last step is to remap VERT_ATTRIB_* to actual registers and we only
> -    * do that for scalar shaders at the moment.
> -    */
> -   if (!is_scalar)
> -      return;
> +   /* The last step is to remap VERT_ATTRIB_* to actual registers */
>  
>     const bool has_svgs =
>        nir->info->system_values_read &
> @@ -266,7 +262,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
>         BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
>         BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
>  
> -   const unsigned num_inputs = _mesa_bitcount_64(nir->info->inputs_read);
> +   const unsigned num_inputs = _mesa_bitcount_64(inputs_read);
>  
>     nir_foreach_function(function, nir) {
>        if (!function->impl)
> @@ -340,7 +336,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
>                  * before it and counting the bits.
>                  */
>                 int attr = nir_intrinsic_base(intrin);
> -               int slot = _mesa_bitcount_64(nir->info->inputs_read &
> +               int slot = _mesa_bitcount_64(inputs_read &
>                                              BITFIELD64_MASK(attr));
>                 nir_intrinsic_set_base(intrin, slot);
>                 break;
> diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
> index b96072c..3bba68d 100644
> --- a/src/intel/compiler/brw_nir.h
> +++ b/src/intel/compiler/brw_nir.h
> @@ -98,7 +98,7 @@ nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
>  bool brw_nir_lower_intrinsics(nir_shader *nir,
>                                struct brw_stage_prog_data *prog_data);
>  void brw_nir_lower_vs_inputs(nir_shader *nir,
> -                             bool is_scalar,
> +                             uint64_t inputs_read,
>                               bool use_legacy_snorm_formula,
>                               const uint8_t *vs_attrib_wa_flags);
>  void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
> diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
> index 21f34bc..b387321 100644
> --- a/src/intel/compiler/brw_vec4.cpp
> +++ b/src/intel/compiler/brw_vec4.cpp
> @@ -1740,40 +1740,23 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map,
>  int
>  vec4_vs_visitor::setup_attributes(int payload_reg)
>  {
> -   int nr_attributes;
> -   int attribute_map[VERT_ATTRIB_MAX + 2];
> -   memset(attribute_map, 0, sizeof(attribute_map));
> -
> -   nr_attributes = 0;
> -   GLbitfield64 vs_inputs = vs_prog_data->inputs_read;
> -   while (vs_inputs) {
> -      GLuint first = ffsll(vs_inputs) - 1;
> -      int needed_slots =
> -         (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) ? 2 : 1;
> -      for (int c = 0; c < needed_slots; c++) {
> -         attribute_map[first + c] = payload_reg + nr_attributes;
> -         nr_attributes++;
> -         vs_inputs &= ~BITFIELD64_BIT(first + c);
> +   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
> +      for (int i = 0; i < 3; i++) {
> +         if (inst->src[i].file == ATTR) {
> +            assert(inst->src[i].offset % REG_SIZE == 0);
> +            int grf = payload_reg + inst->src[i].nr +
> +                      inst->src[i].offset / REG_SIZE;
> +
> +            struct brw_reg reg = brw_vec8_grf(grf, 0);
> +            reg.swizzle = inst->src[i].swizzle;
> +            reg.type = inst->src[i].type;
> +            reg.abs = inst->src[i].abs;
> +            reg.negate = inst->src[i].negate;
> +            inst->src[i] = reg;
> +         }
>        }
>     }
>  
> -   /* VertexID is stored by the VF as the last vertex element, but we
> -    * don't represent it with a flag in inputs_read, so we call it
> -    * VERT_ATTRIB_MAX.
> -    */
> -   if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
> -       vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) {
> -      attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
> -      nr_attributes++;
> -   }
> -
> -   if (vs_prog_data->uses_drawid) {
> -      attribute_map[VERT_ATTRIB_MAX + 1] = payload_reg + nr_attributes;
> -      nr_attributes++;
> -   }
> -
> -   lower_attributes_to_hw_regs(attribute_map, false /* interleaved */);
> -
>     return payload_reg + vs_prog_data->nr_attribute_slots;
>  }
>  
> @@ -2771,10 +2754,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
>     const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX];
>     nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
>     shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
> -   brw_nir_lower_vs_inputs(shader, is_scalar,
> -                           use_legacy_snorm_formula, key->gl_attrib_wa_flags);
> -   brw_nir_lower_vue_outputs(shader, is_scalar);
> -   shader = brw_postprocess_nir(shader, compiler, is_scalar);
>  
>     const unsigned *assembly = NULL;
>  
> @@ -2791,6 +2770,11 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
>        prog_data->inputs_read |= VERT_BIT_EDGEFLAG;
>     }
>  
> +   brw_nir_lower_vs_inputs(shader, prog_data->inputs_read,
> +                           use_legacy_snorm_formula, key->gl_attrib_wa_flags);
> +   brw_nir_lower_vue_outputs(shader, is_scalar);
> +   shader = brw_postprocess_nir(shader, compiler, is_scalar);
> +
>     unsigned nr_attribute_slots = _mesa_bitcount_64(prog_data->inputs_read);
>  
>     /* gl_VertexID and gl_InstanceID are system values, but arrive via an
> diff --git a/src/intel/compiler/brw_vec4_nir.cpp b/src/intel/compiler/brw_vec4_nir.cpp
> index a82d520..2a98932 100644
> --- a/src/intel/compiler/brw_vec4_nir.cpp
> +++ b/src/intel/compiler/brw_vec4_nir.cpp
> @@ -50,45 +50,6 @@ vec4_visitor::emit_nir_code()
>  void
>  vec4_visitor::nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr)
>  {

Perhaps it would be good to include on the commit message that the
remapping include the system values vs attributes.

> -   dst_reg *reg;
> -
> -   switch (instr->intrinsic) {
> -   case nir_intrinsic_load_vertex_id:
> -      unreachable("should be lowered by lower_vertex_id().");
> -
> -   case nir_intrinsic_load_vertex_id_zero_base:
> -      reg = &nir_system_values[SYSTEM_VALUE_VERTEX_ID_ZERO_BASE];
> -      if (reg->file == BAD_FILE)
> -         *reg = *make_reg_for_system_value(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
> -      break;
> -
> -   case nir_intrinsic_load_base_vertex:
> -      reg = &nir_system_values[SYSTEM_VALUE_BASE_VERTEX];
> -      if (reg->file == BAD_FILE)
> -         *reg = *make_reg_for_system_value(SYSTEM_VALUE_BASE_VERTEX);
> -      break;
> -
> -   case nir_intrinsic_load_instance_id:
> -      reg = &nir_system_values[SYSTEM_VALUE_INSTANCE_ID];
> -      if (reg->file == BAD_FILE)
> -         *reg = *make_reg_for_system_value(SYSTEM_VALUE_INSTANCE_ID);
> -      break;
> -
> -   case nir_intrinsic_load_base_instance:
> -      reg = &nir_system_values[SYSTEM_VALUE_BASE_INSTANCE];
> -      if (reg->file == BAD_FILE)
> -         *reg = *make_reg_for_system_value(SYSTEM_VALUE_BASE_INSTANCE);
> -      break;
> -
> -   case nir_intrinsic_load_draw_id:
> -      reg = &nir_system_values[SYSTEM_VALUE_DRAW_ID];
> -      if (reg->file == BAD_FILE)
> -         *reg = *make_reg_for_system_value(SYSTEM_VALUE_DRAW_ID);
> -      break;
> -
> -   default:
> -      break;
> -   }
>  }
>  
>  static bool
> @@ -826,14 +787,8 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
>     case nir_intrinsic_load_instance_id:
>     case nir_intrinsic_load_base_instance:
>     case nir_intrinsic_load_draw_id:
> -   case nir_intrinsic_load_invocation_id: {
> -      gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
> -      src_reg val = src_reg(nir_system_values[sv]);
> -      assert(val.file != BAD_FILE);
> -      dest = get_nir_dest(instr->dest, val.type);
> -      emit(MOV(dest, val));
> -      break;
> -   }
> +   case nir_intrinsic_load_invocation_id:
> +      unreachable("should be lowered by brw_nir_lower_vs_inputs()");
>  
>     case nir_intrinsic_load_uniform: {
>        /* Offsets are in bytes but they should always be multiples of 4 */
> diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp
> index 262a084..0753bd6 100644
> --- a/src/intel/compiler/brw_vec4_visitor.cpp
> +++ b/src/intel/compiler/brw_vec4_visitor.cpp
> @@ -1315,7 +1315,7 @@ vec4_visitor::emit_urb_slot(dst_reg reg, int varying)
>        if (output_reg[VARYING_SLOT_POS][0].file != BAD_FILE)
>           emit(MOV(reg, src_reg(output_reg[VARYING_SLOT_POS][0])));
>        break;
> -   case VARYING_SLOT_EDGE:
> +   case VARYING_SLOT_EDGE: {
>        /* This is present when doing unfilled polygons.  We're supposed to copy
>         * the edge flag from the user-provided vertex array
>         * (glEdgeFlagPointer), or otherwise we'll copy from the current value
> @@ -1323,9 +1323,12 @@ vec4_visitor::emit_urb_slot(dst_reg reg, int varying)
>         * determine which edges should be drawn as wireframe.
>         */
>        current_annotation = "edge flag";
> -      emit(MOV(reg, src_reg(dst_reg(ATTR, VERT_ATTRIB_EDGEFLAG,
> +      int edge_attr = _mesa_bitcount_64(nir->info->inputs_read &
> +                                        BITFIELD64_MASK(VERT_ATTRIB_EDGEFLAG));
> +      emit(MOV(reg, src_reg(dst_reg(ATTR, edge_attr,
>                                      glsl_type::float_type, WRITEMASK_XYZW))));
>        break;
> +   }
>     case BRW_VARYING_SLOT_PAD:
>        /* No need to write to this slot */
>        break;
> diff --git a/src/intel/compiler/brw_vec4_vs_visitor.cpp b/src/intel/compiler/brw_vec4_vs_visitor.cpp
> index 2a19788..7edf6ba 100644
> --- a/src/intel/compiler/brw_vec4_vs_visitor.cpp
> +++ b/src/intel/compiler/brw_vec4_vs_visitor.cpp
> @@ -36,35 +36,8 @@ vec4_vs_visitor::emit_prolog()
>  dst_reg *
>  vec4_vs_visitor::make_reg_for_system_value(int location)
>  {
> -   /* VertexID is stored by the VF as the last vertex element, but
> -    * we don't represent it with a flag in inputs_read, so we call
> -    * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
> -    */
> -   dst_reg *reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
> -
> -   switch (location) {
> -   case SYSTEM_VALUE_BASE_VERTEX:
> -      reg->writemask = WRITEMASK_X;
> -      break;
> -   case SYSTEM_VALUE_BASE_INSTANCE:
> -      reg->writemask = WRITEMASK_Y;
> -      break;
> -   case SYSTEM_VALUE_VERTEX_ID:
> -   case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
> -      reg->writemask = WRITEMASK_Z;
> -      break;
> -   case SYSTEM_VALUE_INSTANCE_ID:
> -      reg->writemask = WRITEMASK_W;
> -      break;
> -   case SYSTEM_VALUE_DRAW_ID:
> -      reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX + 1);
> -      reg->writemask = WRITEMASK_X;
> -      break;
> -   default:
> -      unreachable("not reached");
> -   }
> -
> -   return reg;
> +   unreachable("not reached");
> +   return NULL;

So I understand that the only reason to not just remove
make_reg_for_system_value is the custom make_reg_for_system_value at
brw_vec4_gs_visitor (that deals with invocation ID), right?

>  }
>  
>  




More information about the mesa-dev mailing list