[Mesa-dev] [PATCH 7/9] i965/nir: Inline remap_inputs_with_vue_map
Alejandro Piñeiro
apinheiro at igalia.com
Fri May 5 07:39:41 UTC 2017
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
On 05/05/17 04:11, Jason Ekstrand wrote:
> ---
> src/intel/compiler/brw_nir.c | 49 ++++++++++++++++++++------------------------
> 1 file changed, 22 insertions(+), 27 deletions(-)
>
> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> index 5ca532f..725143f 100644
> --- a/src/intel/compiler/brw_nir.c
> +++ b/src/intel/compiler/brw_nir.c
> @@ -97,25 +97,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
> }
>
> static bool
> -remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map)
> -{
> - nir_foreach_instr(instr, block) {
> - if (instr->type != nir_instr_type_intrinsic)
> - continue;
> -
> - nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> -
> - if (intrin->intrinsic == nir_intrinsic_load_input ||
> - intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
> - int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
> - assert(vue_slot != -1);
> - intrin->const_index[0] = vue_slot;
> - }
> - }
> - return true;
> -}
> -
> -static bool
> remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
> GLenum primitive_mode)
> {
> @@ -361,16 +342,30 @@ brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
> /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
> nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
>
> - if (is_scalar || nir->stage != MESA_SHADER_GEOMETRY) {
> - /* This pass needs actual constants */
> - nir_opt_constant_folding(nir);
> + if (nir->stage == MESA_SHADER_GEOMETRY && !is_scalar)
> + return;
>
> - add_const_offset_to_base(nir, nir_var_shader_in);
> + /* This pass needs actual constants */
> + nir_opt_constant_folding(nir);
>
> - nir_foreach_function(function, nir) {
> - if (function->impl) {
> - nir_foreach_block(block, function->impl) {
> - remap_inputs_with_vue_map(block, vue_map);
> + add_const_offset_to_base(nir, nir_var_shader_in);
> +
> + nir_foreach_function(function, nir) {
> + if (!function->impl)
> + continue;
> +
> + nir_foreach_block(block, function->impl) {
> + nir_foreach_instr(instr, block) {
> + if (instr->type != nir_instr_type_intrinsic)
> + continue;
> +
> + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> +
> + if (intrin->intrinsic == nir_intrinsic_load_input ||
> + intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
> + int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
> + assert(vue_slot != -1);
> + intrin->const_index[0] = vue_slot;
> }
> }
> }
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