[Mesa-dev] [PATCH 1/4] nv50/ir: Fail if encountering unknown shader type
Pierre Moreau
pierre.morrow at free.fr
Sat May 6 21:47:20 UTC 2017
Signed-off-by: Pierre Moreau <pierre.morrow at free.fr>
---
src/gallium/drivers/nouveau/codegen/nv50_ir.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp
index b67a1ddbd5..1f640a348a 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp
@@ -1214,8 +1214,8 @@ nv50_ir_generate_code(struct nv50_ir_prog_info *info)
PROG_TYPE_CASE(FRAGMENT, FRAGMENT);
PROG_TYPE_CASE(COMPUTE, COMPUTE);
default:
- type = nv50_ir::Program::TYPE_COMPUTE;
- break;
+ INFO_DBG(info->dbgFlags, VERBOSE, "unsupported program type %u\n", type);
+ return -1;
}
INFO_DBG(info->dbgFlags, VERBOSE, "translating program of type %u\n", type);
--
2.12.2
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