[Mesa-dev] [PATCH] glsl: destroy function and subroutine hash tables
Timothy Arceri
tarceri at itsqueeze.com
Mon May 8 03:22:16 UTC 2017
Pushed, thanks!
On 03/05/17 04:06, Grazvydas Ignotas wrote:
> Just like other type hash tables are destroyed in
> _mesa_glsl_release_types(), also destroy the ones for function and
> subroutine types.
>
> Signed-off-by: Grazvydas Ignotas <notasas at gmail.com>
> ---
> src/compiler/glsl_types.cpp | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index 0480bef..26cf755 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -415,10 +415,20 @@ _mesa_glsl_release_types(void)
> if (glsl_type::interface_types != NULL) {
> _mesa_hash_table_destroy(glsl_type::interface_types, NULL);
> glsl_type::interface_types = NULL;
> }
>
> + if (glsl_type::function_types != NULL) {
> + _mesa_hash_table_destroy(glsl_type::function_types, NULL);
> + glsl_type::function_types = NULL;
> + }
> +
> + if (glsl_type::subroutine_types != NULL) {
> + _mesa_hash_table_destroy(glsl_type::subroutine_types, NULL);
> + glsl_type::subroutine_types = NULL;
> + }
> +
> ralloc_free(glsl_type::mem_ctx);
> glsl_type::mem_ctx = NULL;
> }
>
>
>
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