[Mesa-dev] [PATCH 06/13] mesa: pass rb attachment to _mesa_framebuffer_texture()

Timothy Arceri tarceri at itsqueeze.com
Mon May 8 06:35:30 UTC 2017


This change will help us add KHR_no_error support to the caller.
---
 src/mesa/drivers/common/meta.c |  8 +++++--
 src/mesa/main/fbobject.c       | 54 +++++++++++++++++++++++++++++-------------
 src/mesa/main/fbobject.h       |  4 ++--
 3 files changed, 45 insertions(+), 21 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f4c91ac..47ef16b 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -111,22 +111,26 @@ _mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
                                      GLenum attachment,
                                      struct gl_texture_image *texImage,
                                      GLuint layer)
 {
    struct gl_texture_object *texObj = texImage->TexObject;
    int level = texImage->Level;
    const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP
       ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face
       : texObj->Target;
 
-   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
-                             level, layer, false, __func__);
+   struct gl_renderbuffer_attachment *att =
+      _mesa_get_and_validate_attachment(ctx, fb, attachment, __func__);
+   assert(att);
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, texTarget,
+                             level, layer, false);
 }
 
 static struct gl_shader *
 meta_compile_shader_with_debug(struct gl_context *ctx, gl_shader_stage stage,
                                const GLcharARB *source)
 {
    const GLuint name = ~0;
    struct gl_shader *sh;
 
    sh = _mesa_new_shader(name, stage);
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 8867921..fb8fbe9 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -3217,29 +3217,24 @@ _mesa_get_and_validate_attachment(struct gl_context *ctx,
       return NULL;
    }
 
    return att;
 }
 
 
 void
 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
                           GLenum attachment,
+                          struct gl_renderbuffer_attachment *att,
                           struct gl_texture_object *texObj, GLenum textarget,
-                          GLint level, GLuint layer, GLboolean layered,
-                          const char *caller)
+                          GLint level, GLuint layer, GLboolean layered)
 {
-   struct gl_renderbuffer_attachment *att =
-      _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
-   if (!att)
-      return;
-
    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    mtx_lock(&fb->Mutex);
    if (texObj) {
       if (attachment == GL_DEPTH_ATTACHMENT &&
           texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
           level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
           _mesa_tex_target_to_face(textarget) ==
           fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
           layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
@@ -3324,22 +3319,27 @@ framebuffer_texture_with_dims(int dims, GLenum target,
       if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
          return;
 
       if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
          return;
 
       if (!check_level(ctx, textarget, level, caller))
          return;
    }
 
-   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
-                             layer, GL_FALSE, caller);
+   struct gl_renderbuffer_attachment *att =
+      _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
+   if (!att)
+      return;
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
+                             level, layer, GL_FALSE);
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
                            GLenum textarget, GLuint texture, GLint level)
 {
    framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
                                  level, 0, "glFramebufferTexture1D");
 }
@@ -3398,22 +3398,27 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
       if (!check_level(ctx, texObj->Target, level, func))
          return;
 
       if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
          assert(layer >= 0 && layer < 6);
          textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
          layer = 0;
       }
    }
 
-   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
-                             layer, GL_FALSE, func);
+   struct gl_renderbuffer_attachment *att =
+      _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
+   if (!att)
+      return;
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
+                             level, layer, GL_FALSE);
 }
 
 
 void GLAPIENTRY
 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
                                    GLuint texture, GLint level, GLint layer)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
@@ -3440,22 +3445,27 @@ _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
       if (!check_level(ctx, texObj->Target, level, func))
          return;
 
       if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
          assert(layer >= 0 && layer < 6);
          textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
          layer = 0;
       }
    }
 
-   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
-                             layer, GL_FALSE, func);
+   struct gl_renderbuffer_attachment *att =
+      _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
+   if (!att)
+      return;
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
+                             level, layer, GL_FALSE);
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
                          GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
@@ -3483,22 +3493,27 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
       return;
 
    if (texObj) {
       if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
          return;
 
       if (!check_level(ctx, texObj->Target, level, func))
          return;
    }
 
-   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
-                             0, layered, func);
+   struct gl_renderbuffer_attachment *att =
+      _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
+   if (!att)
+      return;
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
+                             0, layered);
 }
 
 
 void GLAPIENTRY
 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
                               GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
@@ -3523,22 +3538,27 @@ _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
 
    if (texObj) {
       if (!check_layered_texture_target(ctx, texObj->Target, func,
                                         &layered))
          return;
 
       if (!check_level(ctx, texObj->Target, level, func))
          return;
    }
 
-   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
-                             0, layered, func);
+   struct gl_renderbuffer_attachment *att =
+      _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
+   if (!att)
+      return;
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
+                             0, layered);
 }
 
 
 void
 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
                                struct gl_framebuffer *fb,
                                GLenum attachment,
                                struct gl_renderbuffer *rb)
 {
    assert(!_mesa_is_winsys_fbo(fb));
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index aef2755..d0f905e 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -120,23 +120,23 @@ _mesa_detach_renderbuffer(struct gl_context *ctx,
                           const void *att);
 
 extern struct gl_renderbuffer_attachment *
 _mesa_get_and_validate_attachment(struct gl_context *ctx,
                                   struct gl_framebuffer *fb,
                                   GLenum attachment, const char *caller);
 
 extern void
 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
                           GLenum attachment,
+                          struct gl_renderbuffer_attachment *att,
                           struct gl_texture_object *texObj, GLenum textarget,
-                          GLint level, GLuint layer, GLboolean layered,
-                          const char *caller);
+                          GLint level, GLuint layer, GLboolean layered);
 
 extern GLenum
 _mesa_check_framebuffer_status(struct gl_context *ctx,
                                struct gl_framebuffer *fb);
 
 extern void
 _mesa_bind_framebuffers(struct gl_context *ctx,
                         struct gl_framebuffer *newDrawFb,
                         struct gl_framebuffer *newReadFb);
 
-- 
2.9.3



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