[Mesa-dev] [PATCH 1/2] glsl: store the image format in glsl_struct_field
Nicolai Hähnle
nhaehnle at gmail.com
Mon May 8 10:26:24 UTC 2017
On 08.05.2017 12:11, Nicolai Hähnle wrote:
> On 06.05.2017 20:09, Jason Ekstrand wrote:
>> On May 6, 2017 7:56:02 AM Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> wrote:
>>
>>> ARB_bindless_texture allows to declare image types inside
>>> structures,
>>
>> Of course it does... It's not like having samplers and uniforms in
>> structures is a massive source of pain or anything like that...
>>
>>> which means we need to keep track of the format.
>>
>> Right. Does it make more sense to put this on the structure element or
>> on the image type itself? SPIR-V makes the format part of the image
>> type. Doing so would also let us potentially get rid of the field in
>> [n]ir_variable.
>
> From a type-theory point of view, I'd say yes.
>
> On the other hand, this leads to a massive explosion in the number of
> types, which doesn't play well with how GLSL overloads work. I really
> don't think we should pre-generate all the possible type combinations
> (probably > 1000 types for every texture target) *and* have duplicate
> intrinsic signatures for all of them.
>
> Long-term, moving to having the format (and other qualifiers!) part of
> the type is a good idea. But before doing that, we'd have to seriously
> restructure how GLSL overloads work.
Another "on the other hand" is that it's a good idea for the compiler to
mirror the spec, and the spec doesn't think of memory and format
qualifiers as part of the type. E.g. you can say
foo = texture(sampler2D(handle), ...);
but there isn't even grammar to say something like
foo = imageLoad(layout(format=r32f) image2D(handle), ...);
so a round-trip via variables is necessary.
This is arguably a corner where the spec is just horrible, but it is
what it is.
Cheers,
Nicolai
>
> In the meantime, these two patches look reasonable to me:
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Cheers,
> Nicolai
>
>
>>
>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>> src/compiler/glsl/builtin_variables.cpp | 1 +
>>> src/compiler/glsl_types.cpp | 3 +++
>>> src/compiler/glsl_types.h | 8 +++++++-
>>> 3 files changed, 11 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/src/compiler/glsl/builtin_variables.cpp
>>> b/src/compiler/glsl/builtin_variables.cpp
>>> index a45c9d62c7..ce4dd43730 100644
>>> --- a/src/compiler/glsl/builtin_variables.cpp
>>> +++ b/src/compiler/glsl/builtin_variables.cpp
>>> @@ -341,6 +341,7 @@ per_vertex_accumulator::add_field(int slot, const
>>> glsl_type *type,
>>> this->fields[this->num_fields].memory_coherent = 0;
>>> this->fields[this->num_fields].memory_volatile = 0;
>>> this->fields[this->num_fields].memory_restrict = 0;
>>> + this->fields[this->num_fields].image_format = 0;
>>> this->fields[this->num_fields].explicit_xfb_buffer = 0;
>>> this->fields[this->num_fields].xfb_buffer = -1;
>>> this->fields[this->num_fields].xfb_stride = -1;
>>> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
>>> index 00a95d4a8e..a495366919 100644
>>> --- a/src/compiler/glsl_types.cpp
>>> +++ b/src/compiler/glsl_types.cpp
>>> @@ -955,6 +955,9 @@ glsl_type::record_compare(const glsl_type *b, bool
>>> match_locations) const
>>> if (this->fields.structure[i].memory_restrict
>>> != b->fields.structure[i].memory_restrict)
>>> return false;
>>> + if (this->fields.structure[i].image_format
>>> + != b->fields.structure[i].image_format)
>>> + return false;
>>> if (this->fields.structure[i].precision
>>> != b->fields.structure[i].precision)
>>> return false;
>>> diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
>>> index 0449087238..67c152119f 100644
>>> --- a/src/compiler/glsl_types.h
>>> +++ b/src/compiler/glsl_types.h
>>> @@ -978,6 +978,11 @@ struct glsl_struct_field {
>>> unsigned memory_restrict:1;
>>>
>>> /**
>>> + * Layout format, applicable to image variables only.
>>> + */
>>> + unsigned image_format:16;
>>> +
>>> + /**
>>> * Any of the xfb_* qualifiers trigger the shader to be in transform
>>> * feedback mode so we need to keep track of whether the buffer was
>>> * explicitly set or if its just been assigned the default global
>>> value.
>>> @@ -992,7 +997,8 @@ struct glsl_struct_field {
>>> sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED),
>>> patch(0),
>>> precision(GLSL_PRECISION_NONE), memory_read_only(0),
>>> memory_write_only(0), memory_coherent(0), memory_volatile(0),
>>> - memory_restrict(0), explicit_xfb_buffer(0),
>>> implicit_sized_array(0)
>>> + memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
>>> + implicit_sized_array(0)
>>> {
>>> /* empty */
>>> }
>>> --
>>> 2.12.2
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>>
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>
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Aber vergiss niemals, wie sie sein sollte.
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