[Mesa-dev] i965: Use isl for hiz and stencil
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Tue May 9 06:10:55 UTC 2017
On Mon, May 08, 2017 at 04:51:35PM -0700, Jason Ekstrand wrote:
> On Wed, May 3, 2017 at 2:22 AM, Topi Pohjolainen <topi.pohjolainen at gmail.com
> > wrote:
>
> > Patches 1-17 are revision that
> >
> > - rework hiz on gen6 to use on-demand offset calculator allowing
> > one to drop dependency to miptree structure and
> > - rework all auxiliary surfaces to be created against isl directly.
> >
> > Patches 18 and 19 introduce new surface layout in ISL. This is called
> > back-to-back and similar to layout ALL_SLICES_AT_EACH_LOD found in
> > i965 for gen6 hiz and stencil. This layout stacks slices for each level
> > after one and other, or back to back. All slices ate each lod is almost
> > the same except that it places levels one and two side-by-side trying
> > to preserve space. Back-to-back wastes a little more memory but aligns
> > each level on page boundary simplifying driver logic.
> >
>
> My primary gripe here is that you seem to have half-added back-to-back to
> ISL. If this layout is a long-term thing, then we should add a new
> ISL_DIM_LAYOUT_GEN6_BACK_TO_BACK layout and plumb your offset function
> through isl_surf_get_image_offset_sa. Is this intended to be a permanent
> solution? I think eventually, I'd like us to go with one surf per miplevel
> (which is almost the same) but I can see how this is easier at the moment.
> However, I think this works sufficiently well that I'm ok with doing the
> back-to-back thing for a while.
I thought about adding new layout type but couldn't decide which way is
better. It is easy to buy your arguments in favor, and I'm happy to give it
a go.
If miptree per level is your number one choice, then lets go with that. I just
need to check a few things first about the actual solution. I would see
something in these lines:
1) Add a dynamically allocated array of miptrees into miptree. This would
contain miptree instance per level.
2) Still uses one buffer object containing space for all levels. The instances
in the array would either have their ::bo pointer zero or pointing to the
parent ::bo. In both cases ::offset would point the start of the level.
3) Instances in the array are not reference counted and therefore deleted
simply by deallocating the malloced chunk underneath.
4) Add similar dynamically allocated array of intel_miptree_aux_buffer
instances for hiz. Here also use one ::bo which would need to added to
miptree I think cause there ins't one in miptree. Or perhaps add the
array of aux buffers to aux buffer?
5) ISL doesn't need to know about this and hence we would add the total space
calculator along with ::offset initialization in i965 (brw_tex_layout,
I think).
6) In Vulkan <-> GL interop, we'd pass single level arrays only as ISL didn't
know about back-2-back. Or we simply don't care about gen6 as Vulkan
doesn't support it anyhow?
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