[Mesa-dev] Sampling DRM_FORMAT_YUYV in GLSL
Tapani Pälli
tapani.palli at intel.com
Tue May 9 09:31:21 UTC 2017
On 05/09/2017 12:29 PM, Tapani Pälli wrote:
>
>
> On 05/09/2017 12:14 PM, Volker Vogelhuber wrote:
>> Hi,
>>
>> first sorry, for missing the subject in my mail to the mailing list,
>> then thanks
>> for the hint with the "ext_image_dma_buf_import-sample_yuv".
>> Unfortunately
>> things don't become clearer. In the samples as far as I can see, there
>> is also
>> only one sampler defined in the shader. So how are the different
>> planes accessed
>> in the shader? In the example only a simple copy is done:
>> gl_FragColor = texture2D(sampler, texcoords);
>> In the comment in intel_screen.c it says:
>>
>> /* For YUYV buffers, we set up two overlapping DRI images and treat
>> * them as planar buffers in the compositors. Plane 0 is GR88 and
>> * samples YU or YV pairs and places Y into the R component, while
>> * plane 1 is ARGB and samples YUYV clusters and places pairs and
>> * places U into the G component and V into A. This lets the
>> * texture sampler interpolate the Y components correctly when
>> * sampling from plane 0, and interpolate U and V correctly when
>> * sampling from plane 1. */
>>
>> So how are the pixels transfered from the YUYV memory to the vec4 in
>> the shader?
>> Do I have to calculate the chroma values by interpolating myself based
>> on the
>> current texture coordinate? Or is it done automatically in some way?
>> From my
>> experience the texture call only returns the values from plane0 which
>> leads me to the
>> suspicion that I have to interpolate myself. But why is there then the
>> plane 1 which
>> don't seem to be accessible in the shader?
>>
>> BTW: I'm using the OES_EGL_image extension not the
>> OES_EGL_image_external, so my
>> sampler is sampler2D not samplerExternalOES but that shouldn't make a
>> difference should it?
>
> IMO that is a big difference as samplerExternalOES does the YUV2RGB
> conversion and returns RGB values for you.
I have to add that "this is how I think it works", I haven't tried this
myself :)
>> And I use "texture" instead of "texture2D" because I'm on OpenGL 3.3,
>> but that does not seem
>> to cause any differences.
>>
>> On 09.05.2017 06:37, Tapani Pälli wrote:
>>> Hi;
>>>
>>> Take a look at Piglit test "ext_image_dma_buf_import-sample_yuv",
>>> (https://cgit.freedesktop.org/piglit). Test creates EGLImage from dma
>>> buf, binds to a texture and then samples this in a shader with
>>> samplerExternalOES type from GL_OES_EGL_image_external extension.
>>>
>>>
>>> On 05/09/2017 01:57 AM, Volker Vogelhuber wrote:
>>>> I'm currently trying to render a V4L2 image with OpenGL
>>>> on an Intel Apollo Lake using Linux 4.10 and Mesa 13.
>>>> Supprisingly I noticed that importing a DMABUF with format
>>>> DRM_FORMAT_YUYV into OpenGL using
>>>> eglCreateImage/glEGLImageTargetTexture2DOES
>>>> worked out of the box. But I noticed that there seem to be a split into
>>>> two textures when importing the buffer. At least the nplanes
>>>> variable in the __DRIimage's planar_format is set to 2 and in the
>>>> intel_screen.c there is a comment for __DRI_IMAGE_FOURCC_YUYV:
>>>> "For YUYV buffers, we set up two overlapping DRI images
>>>> and treat them as planar buffers in the compositors."
>>>> So far so good, but how do I access the second texture in the GLSL
>>>> shader. I only created one texture object before calling
>>>> glEGLImageTargetTexture2DOES with the EGLImage I got from
>>>> eglCreateImage. And using the GLSL function texture( source,
>>>> texCoord ) on this
>>>> texture samples only the Y and U channel, what seems obvious
>>>> as the first plane's texture is created as GL_RG texture.
>>>> Can anyone explain to me, how one accesses the second plane.
>>>> And if there is an example somewhere how the two planes
>>>> have to be sampled to convert the values back to RGB, it would
>>>> be nice if someone can send a link to such an example.
>>>>
>>>> Thanks
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>>>
>>
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