[Mesa-dev] [v2 37/39] intel/isl/gen7/hack: Use stencil vertical alignment of 8 instead of 4
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Tue May 9 12:02:35 UTC 2017
On Tue, May 09, 2017 at 02:44:35PM +0300, Pohjolainen, Topi wrote:
> On Tue, May 09, 2017 at 02:36:47PM +0300, Pohjolainen, Topi wrote:
> > On Tue, May 09, 2017 at 02:29:13PM +0300, Pohjolainen, Topi wrote:
> > > On Tue, May 09, 2017 at 08:25:28AM +0300, Pohjolainen, Topi wrote:
> > > > On Mon, May 08, 2017 at 03:31:55PM -0700, Jason Ekstrand wrote:
> > > > > On Wed, May 3, 2017 at 2:22 AM, Topi Pohjolainen <topi.pohjolainen at gmail.com
> > > > > > wrote:
> > > > >
> > > > > > Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> > > > > > ---
> > > > > > src/intel/isl/isl_gen7.c | 6 +++++-
> > > > > > 1 file changed, 5 insertions(+), 1 deletion(-)
> > > > > >
> > > > > > diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
> > > > > > index 18687b5..cf5b377 100644
> > > > > > --- a/src/intel/isl/isl_gen7.c
> > > > > > +++ b/src/intel/isl/isl_gen7.c
> > > > > > @@ -375,7 +375,11 @@ gen7_choose_valign_el(const struct isl_device *dev,
> > > > > > * FINISHME(chadv): Decide to set valign=4 or valign=8 after isl's
> > > > > > API
> > > > > > * is more polished.
> > > > > > */
> > > > > > - require_valign4 = true;
> > > > > > +
> > > > > > + /* Using valign 4 upsets all depthstencil-render-miplevels on IVB
> > > > > > and
> > > > > > + * HSW. Use alignment 8 instead.
> > > > > > + */
> > > > > > + return 8;
> > > > > >
> > > > >
> > > > > I'm confused. This seems to contradict the documentation which says that
> > > > > valign for depth is hard-coded to 4 in the hardware.
> > > >
> > > > Just as I am. It took me a while to actually try increasing the alignment - it
> > > > was just after I compared what the current logic in i965 does. The thing here
> > > > is not the alignment itself but the amount of space that gets allocated. I'll
> > > > get back with more details shortly.
> > >
> > > In intel_miptree_set_alignment() we have:
> > >
> > > } else if (mt->format == MESA_FORMAT_S_UINT8) {
> > > mt->halign = 8;
> > > mt->valign = brw->gen >= 7 ? 8 : 4;
> > > } else {
> > >
> > > There are a few refactors it seems but I'll try to find the original commit.
> >
> > Well that looks to go a long way back to a file named intel_tex_layout.c.
> > Some documentation is still left:
> >
> > /**
> > * +----------------------------------------------------------------------+
> > * | | alignment unit height ("j") |
> > * | Surface Property |-----------------------------|
> > * | | 915 | 965 | ILK | SNB | IVB |
> > * +----------------------------------------------------------------------+
> > * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
> > * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |
> > * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
> > * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
> > * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
> > * | All Others | 2 | 2 | 2 | * | * |
> > * +----------------------------------------------------------------------+
> > *
> > * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
> > * the SURFACE_STATE "Surface Vertical Alignment" field.
> > */
> >
> > Original included also a reference to bspec:
> >
> > * From the "Alignment Unit Size" section of various specs, namely:
> > * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
> > * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
> > * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
> > * - BSpec (for Ivybridge and slight variations in separate stencil)
> >
> >
>
> Original commit:
>
> commit e7e81714f3ecf67a975d35e74bdb7fd15d924e4d
> Author: Kenneth Graunke <kenneth at whitecape.org>
> Date: Mon Nov 7 15:58:43 2011 -0800
>
> i965: Implement the actual tables for texture alignment units [v2]
>
> I implemented functions for horizontal/vertical alignment units separately
> because I find it easier to read that way...especially with all the
> corner-cases.
>
> [chad] Corrected the vertical alignment calculation by checking for
> depthstencil formats.
>
> v2:
> - Fix typos in intel_horizontal_texture_alignment_unit():
> s/height/width/ and s/VALIGN/HALIGN.
> - Remove special case for compressed formats in
> intel_get_texture_alignment unit(). Compressed formats are already
> handled in the halign and valign functions.
> - Replace check ``_mesa_is_depth_format(...) ||
> _mesa_is_depthstencil_format(...)`` with explcitit checks against
> GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL.
>
> Reviewed-by: Eric Anholt <eric at anholt.net>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
>
And digging PRMs:
https://01.org/sites/default/files/documentation/ivb_ihd_os_vol1_part1.pdf
6.18.4.4 Alignment Unit Size
This section documents the alignment parameters i and j that are used
depending on the surface.
surface defined by surface format unit width āiā unit height ājā
3DSTATE_STENCIL_BUFFER N/A 8 8
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