[Mesa-dev] i965: Use isl for hiz and stencil
Jason Ekstrand
jason at jlekstrand.net
Tue May 9 15:48:08 UTC 2017
All of the below being said, I'm fine with landing things with a
BACK_TO_BACK layout and then making the switch to one isl_surf per miplevel
later if that's an easier path.
On Tue, May 9, 2017 at 8:45 AM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Mon, May 8, 2017 at 11:10 PM, Pohjolainen, Topi <
> topi.pohjolainen at gmail.com> wrote:
>
>> On Mon, May 08, 2017 at 04:51:35PM -0700, Jason Ekstrand wrote:
>> > On Wed, May 3, 2017 at 2:22 AM, Topi Pohjolainen <
>> topi.pohjolainen at gmail.com
>> > > wrote:
>> >
>> > > Patches 1-17 are revision that
>> > >
>> > > - rework hiz on gen6 to use on-demand offset calculator allowing
>> > > one to drop dependency to miptree structure and
>> > > - rework all auxiliary surfaces to be created against isl directly.
>> > >
>> > > Patches 18 and 19 introduce new surface layout in ISL. This is called
>> > > back-to-back and similar to layout ALL_SLICES_AT_EACH_LOD found in
>> > > i965 for gen6 hiz and stencil. This layout stacks slices for each
>> level
>> > > after one and other, or back to back. All slices ate each lod is
>> almost
>> > > the same except that it places levels one and two side-by-side trying
>> > > to preserve space. Back-to-back wastes a little more memory but aligns
>> > > each level on page boundary simplifying driver logic.
>> > >
>> >
>> > My primary gripe here is that you seem to have half-added back-to-back
>> to
>> > ISL. If this layout is a long-term thing, then we should add a new
>> > ISL_DIM_LAYOUT_GEN6_BACK_TO_BACK layout and plumb your offset function
>> > through isl_surf_get_image_offset_sa. Is this intended to be a
>> permanent
>> > solution? I think eventually, I'd like us to go with one surf per
>> miplevel
>> > (which is almost the same) but I can see how this is easier at the
>> moment.
>> > However, I think this works sufficiently well that I'm ok with doing the
>> > back-to-back thing for a while.
>>
>> I thought about adding new layout type but couldn't decide which way is
>> better. It is easy to buy your arguments in favor, and I'm happy to give
>> it
>> a go.
>> If miptree per level is your number one choice, then lets go with that.
>
>
> I said "one surf per miplevel". I see no reason why we need N miptrees.
>
>
>> I just
>> need to check a few things first about the actual solution. I would see
>> something in these lines:
>>
>> 1) Add a dynamically allocated array of miptrees into miptree. This would
>> contain miptree instance per level.
>>
>> 2) Still uses one buffer object containing space for all levels. The
>> instances
>> in the array would either have their ::bo pointer zero or pointing to
>> the
>> parent ::bo. In both cases ::offset would point the start of the level.
>>
>
> Yes
>
>
>> 3) Instances in the array are not reference counted and therefore deleted
>> simply by deallocating the malloced chunk underneath.
>>
>
> If we have one isl_surf per miplevel and not a miptree per level, then I
> don't think this is an issue.
>
>
>> 4) Add similar dynamically allocated array of intel_miptree_aux_buffer
>> instances for hiz. Here also use one ::bo which would need to added to
>> miptree I think cause there ins't one in miptree. Or perhaps add the
>> array of aux buffers to aux buffer?
>>
>
> Looking at intel_miptree_aux_buffer, I think what we would end up with is
> an array of aux_buffers
>
>
>> 5) ISL doesn't need to know about this and hence we would add the total
>> space
>> calculator along with ::offset initialization in i965 (brw_tex_layout,
>> I think).
>>
>
> That's fine. We already do that in Vulkan with anv_surface. ::offset
> calculation can be done easily enough by just adding sizes.
>
>
>> 6) In Vulkan <-> GL interop, we'd pass single level arrays only as ISL
>> didn't
>> know about back-2-back. Or we simply don't care about gen6 as Vulkan
>> doesn't support it anyhow?
>>
>
> Yeah, we don't care about gen6.
>
> --Jason
>
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