[Mesa-dev] [PATCH 10/13] mesa: add KHR_no_error support for FramebufferTextureLayer

Nicolai Hähnle nhaehnle at gmail.com
Wed May 10 12:00:33 UTC 2017


On 10.05.2017 02:28, Eric Anholt wrote:
> Timothy Arceri <tarceri at itsqueeze.com> writes:
>
>> ---
>>  src/mapi/glapi/gen/ARB_framebuffer_object.xml |  2 +-
>>  src/mesa/main/fbobject.c                      | 31 +++++++++++++++++++++++++++
>>  src/mesa/main/fbobject.h                      |  4 ++++
>>  3 files changed, 36 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mapi/glapi/gen/ARB_framebuffer_object.xml b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
>> index ce5e45d..76114eb 100644
>> --- a/src/mapi/glapi/gen/ARB_framebuffer_object.xml
>> +++ b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
>> @@ -239,21 +239,21 @@
>>      <function name="FramebufferTexture3D" no_error="true">
>>          <param name="target" type="GLenum"/>
>>          <param name="attachment" type="GLenum"/>
>>          <param name="textarget" type="GLenum"/>
>>          <param name="texture" type="GLuint"/>
>>          <param name="level" type="GLint"/>
>>          <param name="layer" type="GLint"/>
>>  	<glx rop="4323"/>
>>      </function>
>>
>> -    <function name="FramebufferTextureLayer" es2="3.0">
>> +    <function name="FramebufferTextureLayer" es2="3.0" no_error="true">
>>          <param name="target" type="GLenum"/>
>>          <param name="attachment" type="GLenum"/>
>>          <param name="texture" type="GLuint"/>
>>          <param name="level" type="GLint"/>
>>          <param name="layer" type="GLint"/>
>>  	<glx rop="237"/>
>>      </function>
>>
>>      <function name="FramebufferRenderbuffer" es2="2.0">
>>          <param name="target" type="GLenum"/>
>> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
>> index ba01d0c..08e7347 100644
>> --- a/src/mesa/main/fbobject.c
>> +++ b/src/mesa/main/fbobject.c
>> @@ -3424,20 +3424,51 @@ void GLAPIENTRY
>>  _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
>>                             GLenum textarget, GLuint texture,
>>                             GLint level, GLint layer)
>>  {
>>     framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
>>                                   level, layer, "glFramebufferTexture3D");
>>  }
>>
>>
>>  void GLAPIENTRY
>> +_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
>> +                                       GLuint texture, GLint level,
>> +                                       GLint layer)
>> +{
>> +   GET_CURRENT_CONTEXT(ctx);
>> +
>> +   /* Get the framebuffer object */
>> +   struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
>> +
>> +   /* Get the texture object */
>> +   struct gl_texture_object *texObj =
>> +      get_texture_for_framebuffer(ctx, texture);
>> +
>> +   struct gl_renderbuffer_attachment *att =
>> +      get_attachment(ctx, fb, attachment, NULL);
>> +
>> +   GLenum textarget = 0;
>> +   if (texObj) {
>> +      if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
>> +         assert(layer >= 0 && layer < 6);
>> +         textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
>> +         layer = 0;
>> +      }
>> +   }
>> +
>> +   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
>> +                             level, layer, GL_FALSE);
>> +}
>
> I've got stuck on reading this series a couple of times because this
> felt like too much code duplication.  I understand that you're
> replicating what the current error-validating code does, but it seems
> like for no_error we can do a lot better, quite easily.
>
> What I'd like for these last 4 patches is to have two patches, each of
> which implements a Named and non-Named no_error function by doing the
> appropriate lookup of the fb and then calling a helper function that
> does the rest of their current bodies.

Not to be too annoying, but I still think that collapsing the functions 
entirely (and using ALWAYS_INLINE) is a good idea as well.

Cheers,
Nicolai

>
> Assuming patch 4.5 is to be squashed into 4, then other than the ';'
> comment patches 1-9 are:
>
> Reviewed-by: Eric Anholt <eric at anholt.net>
>
>
>
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> mesa-dev at lists.freedesktop.org
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