[Mesa-dev] [PATCH 1/4] intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4
Jason Ekstrand
jason at jlekstrand.net
Wed May 10 21:30:29 UTC 2017
From: "Pohjolainen, Topi" <topi.pohjolainen at gmail.com>
The reasoning Chad gave in the comment for choosing a valign of 4 is
entirely bunk. The fact that you have to multiply pitch by 2 is
completely unrelated to the halign/valign parameters used for texture
layout. (Not completely unrelated. W-tiling is just Y-tiling with a
bit of extra swizzling which turns 8x8 W-tiled chunks into 16x4 y-tiled
chunks so it makes everything easier if miplevels are always aligned to
8x8.) The fact that RENDER_SURFACE_STATE::SurfaceVerticalAlignmet
doesn't have a VALIGN_8 option doesn't matter since this is gen7 and you
can't do stencil texturing anyway.
v2 (Jason Ekstrand):
- Delete most of Chad's comment and add a more descriptive commit
message.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Cc: "17.0 17.1" <mesa-stable at lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/isl/isl_gen7.c | 28 +++++-----------------------
1 file changed, 5 insertions(+), 23 deletions(-)
diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
index 18687b5..8e6b441 100644
--- a/src/intel/isl/isl_gen7.c
+++ b/src/intel/isl/isl_gen7.c
@@ -352,30 +352,12 @@ gen7_choose_valign_el(const struct isl_device *dev,
if (isl_surf_usage_is_stencil(info->usage)) {
/* The Ivybridge PRM states that the stencil buffer's vertical alignment
* is 8 [Ivybridge PRM, Volume 1, Part 1, Section 6.18.4.4 Alignment
- * Unit Size]. However, valign=8 is outside the set of valid values of
- * RENDER_SURFACE_STATE.SurfaceVerticalAlignment, which is VALIGN_2
- * (0x0) and VALIGN_4 (0x1).
- *
- * The PRM is generally confused about the width, height, and alignment
- * of the stencil buffer; and this confusion appears elsewhere. For
- * example, the following PRM text effectively converts the stencil
- * buffer's 8-pixel alignment to a 4-pixel alignment [Ivybridge PRM,
- * Volume 1, Part 1, Section
- * 6.18.4.2 Base Address and LOD Calculation]:
- *
- * For separate stencil buffer, the width must be mutiplied by 2 and
- * height divided by 2 as follows:
- *
- * w_L = 2*i*ceil(W_L/i)
- * h_L = 1/2*j*ceil(H_L/j)
- *
- * The root of the confusion is that, in W tiling, each pair of rows is
- * interleaved into one.
- *
- * FINISHME(chadv): Decide to set valign=4 or valign=8 after isl's API
- * is more polished.
+ * Unit Size]. valign=8 is outside the set of valid values of
+ * RENDER_SURFACE_STATE.SurfaceVerticalAlignment, but that's ok because
+ * a stencil buffer will never be used directly for texturing or
+ * rendering on gen7.
*/
- require_valign4 = true;
+ return 8;
}
assert(!require_valign2 || !require_valign4);
--
2.5.0.400.gff86faf
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