[Mesa-dev] [PATCH 2/6] mesa: Clamp GetUniformuiv values to be >= 0
Iago Toral Quiroga
itoral at igalia.com
Thu May 11 11:10:17 UTC 2017
From: Kenneth Graunke <kenneth at whitecape.org>
Section 2.2.2 (Data Conversions For State Query Commands) of the
OpenGL 4.5 October 24th 2016 specification says:
"If a command returning unsigned integer data is called, such as
GetSamplerParameterIuiv, negative values are clamped to zero."
v2: uint to int conversion should clamp to INT_MAX (Nicolai)
v3 (Iago)
- Add conversions conversions from 64-bit integer paths
- Rebase on master
Fixes:
KHR-GL45.gpu_shader_fp64.state_query
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
src/mesa/main/uniform_query.cpp | 64 ++++++++++++++++++++++++++++++++---------
1 file changed, 51 insertions(+), 13 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index bd5b4c4..315973a 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -352,18 +352,9 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
* just memcpy the data. If the types are not compatible, perform a
* slower convert-and-copy process.
*/
- if (returnType == uni->type->base_type
- || ((returnType == GLSL_TYPE_INT
- || returnType == GLSL_TYPE_UINT)
- &&
- (uni->type->base_type == GLSL_TYPE_INT
- || uni->type->base_type == GLSL_TYPE_UINT
- || uni->type->is_sampler()
- || uni->type->is_image()))
- || ((returnType == GLSL_TYPE_UINT64 ||
- returnType == GLSL_TYPE_INT64) &&
- (uni->type->base_type == GLSL_TYPE_UINT64 ||
- uni->type->base_type == GLSL_TYPE_INT64))) {
+ if (returnType == uni->type->base_type ||
+ ((returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT) &&
+ (uni->type->is_sampler() || uni->type->is_image()))) {
memcpy(paramsOut, src, bytes);
} else {
union gl_constant_value *const dst =
@@ -461,7 +452,6 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
break;
case GLSL_TYPE_INT:
- case GLSL_TYPE_UINT:
switch (uni->type->base_type) {
case GLSL_TYPE_FLOAT:
/* While the GL 3.2 core spec doesn't explicitly
@@ -486,6 +476,9 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
case GLSL_TYPE_BOOL:
dst[didx].i = src[sidx].i ? 1 : 0;
break;
+ case GLSL_TYPE_UINT:
+ dst[didx].i = MIN2(src[sidx].i, INT_MAX);
+ break;
case GLSL_TYPE_DOUBLE: {
double tmp;
memcpy(&tmp, &src[sidx].f, sizeof(tmp));
@@ -510,6 +503,51 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
}
break;
+ case GLSL_TYPE_UINT:
+ switch (uni->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ /* The spec isn't terribly clear how to handle negative
+ * values with an unsigned return type.
+ *
+ * GL 4.5 section 2.2.2 ("Data Conversions for State
+ * Query Commands") says:
+ *
+ * "If a value is so large in magnitude that it cannot be
+ * represented by the returned data type, then the nearest
+ * value representable using the requested type is
+ * returned."
+ */
+ dst[didx].i = src[sidx].f < 0.0f ? 0 : IROUND(src[sidx].f);
+ break;
+ case GLSL_TYPE_BOOL:
+ dst[didx].i = src[sidx].i ? 1 : 0;
+ break;
+ case GLSL_TYPE_INT:
+ dst[didx].i = MAX2(src[sidx].i, 0);
+ break;
+ case GLSL_TYPE_DOUBLE: {
+ double tmp;
+ memcpy(&tmp, &src[sidx].f, sizeof(tmp));
+ dst[didx].i = tmp < 0.0 ? 0 : IROUNDD(tmp);
+ break;
+ }
+ case GLSL_TYPE_UINT64: {
+ uint64_t tmp;
+ memcpy(&tmp, &src[sidx].u, sizeof(tmp));
+ dst[didx].i = MIN2(tmp, INT_MAX);
+ break;
+ }
+ case GLSL_TYPE_INT64: {
+ int64_t tmp;
+ memcpy(&tmp, &src[sidx].i, sizeof(tmp));
+ dst[didx].i = MAX2(tmp, 0);
+ break;
+ }
+ default:
+ unreachable("invalid uniform type");
+ }
+ break;
+
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
switch (uni->type->base_type) {
--
2.9.3
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