[Mesa-dev] [PATCH 04/22] anv: Add color auxiliary buffer helpers
Nanley Chery
nanleychery at gmail.com
Thu May 11 17:29:53 UTC 2017
On Tue, May 02, 2017 at 02:54:07PM -0700, Jason Ekstrand wrote:
> On Thu, Apr 27, 2017 at 11:32 AM, Nanley Chery <nanleychery at gmail.com>
> wrote:
>
> > Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> > ---
> > src/intel/vulkan/anv_private.h | 42 ++++++++++++++++++++++++++++++
> > ++++++++++++
> > 1 file changed, 42 insertions(+)
> >
> > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_
> > private.h
> > index dbe1e0475e..ac71537e88 100644
> > --- a/src/intel/vulkan/anv_private.h
> > +++ b/src/intel/vulkan/anv_private.h
> > @@ -1977,6 +1977,48 @@ struct anv_image {
> > struct anv_surface aux_surface;
> > };
> >
> > +static inline bool
> > +anv_image_has_color_aux(const struct anv_image * const image)
> > +{
> > + assert(image);
> > +
> > + return image->aspects == VK_IMAGE_ASPECT_COLOR_BIT &&
> > + image->aux_surface.isl.size > 0;
> > +}
> > +
> > +/* Returns the number of levels present in the auxiliary buffer of a color
> > + * image.
> > + */
> > +static inline uint8_t
> > +anv_color_aux_levels(const struct anv_image * const image)
> > +{
> > + assert(image);
> > +
> > + /* We expect the image to have a color aux buffer. */
> > + assert(anv_image_has_color_aux(image));
> > +
> > + return image->aux_surface.isl.levels;
> > +}
> > +
> > +/* Returns the number of layers present in the auxiliary buffer of a color
> > + * image.
> > + */
> > +static inline uint32_t
> > +anv_color_aux_layers(const struct anv_image * const image,
> > + const uint8_t miplevel)
> > +{
> > + assert(image);
> > +
> > + /* We expect the image to have a color aux buffer. */
> > + assert(anv_image_has_color_aux(image));
> > +
> > + /* The miplevel must exist in the main buffer. */
> > + assert(miplevel < image->levels);
> > +
> >
>
> I think you may want
>
> if (miplevel >= image->aux_surface.isl.levels)
> return 0;
>
> or something similar to indicate that you may not have all the layers. Not
> sure if that's useful though. I'll keep reading. :-)
>
>
Good catch. Fixed in local v2.
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