[Mesa-dev] [PATCH 4/7] mesa: add 2D support to compressed_tex_sub_image() helper
Timothy Arceri
tarceri at itsqueeze.com
Fri May 12 04:12:58 UTC 2017
---
src/mesa/main/teximage.c | 83 ++++++++++--------------------------------------
1 file changed, 16 insertions(+), 67 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 722d880..718af57 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4524,21 +4524,22 @@ compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
* the texel data, not the texture format, size, etc.
*/
}
}
_mesa_unlock_texture(ctx, texObj);
}
static ALWAYS_INLINE void
compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
- GLint level, GLint xoffset, GLsizei width,
+ GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid *data,
bool dsa, bool no_error, const char *caller)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
if (dsa) {
if (no_error) {
@@ -4559,153 +4560,101 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
}
if (!dsa) {
texObj = _mesa_get_current_tex_object(ctx, target);
if (!no_error && !texObj)
return;
}
if (!no_error &&
compressed_subtexture_error_check(ctx, dim, texObj, target, level,
- xoffset, 0, 0, width, 1, 1, format,
+ xoffset, yoffset, 0, width, height,
+ 1, format,
imageSize, data, caller)) {
return;
}
texImage = _mesa_select_tex_image(texObj, target, level);
assert(texImage);
compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
- xoffset, 0, 0, width, 1, 1, format, imageSize,
- data);
+ xoffset, yoffset, 0, width, height, 1, format,
+ imageSize, data);
}
void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(1, target, 0, level, xoffset, width, format,
+ compressed_tex_sub_image(1, target, 0, level, xoffset, 0, width, 1, format,
imageSize, data, false, true,
"glCompressedTexSubImage1D");
}
void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image(1, target, 0, level, xoffset, width, format,
+ compressed_tex_sub_image(1, target, 0, level, xoffset, 0, width, 1, format,
imageSize, data, false, false,
"glCompressedTexSubImage1D");
}
void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(1, 0, texture, level, xoffset, width,
+ compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, width, 1,
format, imageSize, data, true, true,
"glCompressedTextureSubImage1D");
}
void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image(1, 0, texture, level, xoffset, width,
+ compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, width, 1,
format, imageSize, data, true, false,
"glCompressedTextureSubImage1D");
}
-
void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- GET_CURRENT_CONTEXT(ctx);
-
- if (compressed_subtexture_target_check(ctx, target, 2, format, false,
- "glCompressedTexSubImage2D")) {
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
- return;
-
- if (compressed_subtexture_error_check(ctx, 2, texObj, target,
- level, xoffset, yoffset, 0,
- width, height, 1,
- format, imageSize, data,
- "glCompressedTexSubImage2D")) {
- return;
- }
-
-
- texImage = _mesa_select_tex_image(texObj, target, level);
- assert(texImage);
-
- compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
- xoffset, yoffset, 0, width, height, 1,
- format, imageSize, data);
+ compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, width,
+ height, format, imageSize, data, false, false,
+ "glCompressedTexSubImage2D");
}
void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- GET_CURRENT_CONTEXT(ctx);
-
- texObj = _mesa_lookup_texture_err(ctx, texture,
- "glCompressedTextureSubImage2D");
- if (!texObj)
- return;
-
- if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
- "glCompressedTextureSubImage2D")) {
- return;
- }
-
- if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
- level, xoffset, yoffset, 0,
- width, height, 1,
- format, imageSize, data,
- "glCompressedTextureSubImage2D")) {
- return;
- }
-
- texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
- assert(texImage);
-
- compressed_texture_sub_image(ctx, 2, texObj, texImage, texObj->Target,
- level, xoffset, yoffset, 0, width, height, 1,
- format, imageSize, data);
+ compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, width,
+ height, format, imageSize, data, true, false,
+ "glCompressedTextureSubImage2D");
}
void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
--
2.9.3
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