[Mesa-dev] [PATCH 4/7] mesa: add 2D support to compressed_tex_sub_image() helper

Timothy Arceri tarceri at itsqueeze.com
Fri May 12 04:12:58 UTC 2017


---
 src/mesa/main/teximage.c | 83 ++++++++++--------------------------------------
 1 file changed, 16 insertions(+), 67 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 722d880..718af57 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4524,21 +4524,22 @@ compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
           * the texel data, not the texture format, size, etc.
           */
       }
    }
    _mesa_unlock_texture(ctx, texObj);
 }
 
 
 static ALWAYS_INLINE void
 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
-                         GLint level, GLint xoffset, GLsizei width,
+                         GLint level, GLint xoffset, GLint yoffset,
+                         GLsizei width, GLsizei height,
                          GLenum format, GLsizei imageSize, const GLvoid *data,
                          bool dsa, bool no_error, const char *caller)
 {
    struct gl_texture_object *texObj;
    struct gl_texture_image *texImage;
 
    GET_CURRENT_CONTEXT(ctx);
 
    if (dsa) {
       if (no_error) {
@@ -4559,153 +4560,101 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
    }
 
    if (!dsa) {
       texObj = _mesa_get_current_tex_object(ctx, target);
          if (!no_error && !texObj)
             return;
    }
 
    if (!no_error &&
        compressed_subtexture_error_check(ctx, dim, texObj, target, level,
-                                         xoffset, 0, 0, width, 1, 1, format,
+                                         xoffset, yoffset, 0, width, height,
+                                         1, format,
                                          imageSize, data, caller)) {
       return;
    }
 
    texImage = _mesa_select_tex_image(texObj, target, level);
    assert(texImage);
 
    compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
-                                xoffset, 0, 0, width, 1, 1, format, imageSize,
-                                data);
+                                xoffset, yoffset, 0, width, height, 1, format,
+                                imageSize, data);
 }
 
 
 void GLAPIENTRY
 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
                                        GLint xoffset, GLsizei width,
                                        GLenum format, GLsizei imageSize,
                                        const GLvoid *data)
 {
-   compressed_tex_sub_image(1, target, 0, level, xoffset, width, format,
+   compressed_tex_sub_image(1, target, 0, level, xoffset, 0, width, 1, format,
                             imageSize, data, false, true,
                             "glCompressedTexSubImage1D");
 }
 
 
 void GLAPIENTRY
 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
                               GLsizei width, GLenum format,
                               GLsizei imageSize, const GLvoid *data)
 {
-   compressed_tex_sub_image(1, target, 0, level, xoffset, width, format,
+   compressed_tex_sub_image(1, target, 0, level, xoffset, 0, width, 1, format,
                             imageSize, data, false, false,
                             "glCompressedTexSubImage1D");
 }
 
 
 void GLAPIENTRY
 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
                                            GLint xoffset, GLsizei width,
                                            GLenum format, GLsizei imageSize,
                                            const GLvoid *data)
 {
-   compressed_tex_sub_image(1, 0, texture, level, xoffset, width,
+   compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, width, 1,
                             format, imageSize, data, true, true,
                             "glCompressedTextureSubImage1D");
 }
 
 
 void GLAPIENTRY
 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
                                   GLsizei width, GLenum format,
                                   GLsizei imageSize, const GLvoid *data)
 {
-   compressed_tex_sub_image(1, 0, texture, level, xoffset, width,
+   compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, width, 1,
                             format, imageSize, data, true, false,
                             "glCompressedTextureSubImage1D");
 }
 
-
 void GLAPIENTRY
 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
                               GLint yoffset, GLsizei width, GLsizei height,
                               GLenum format, GLsizei imageSize,
                               const GLvoid *data)
 {
-   struct gl_texture_object *texObj;
-   struct gl_texture_image *texImage;
-
-   GET_CURRENT_CONTEXT(ctx);
-
-   if (compressed_subtexture_target_check(ctx, target, 2, format, false,
-                                          "glCompressedTexSubImage2D")) {
-      return;
-   }
-
-   texObj = _mesa_get_current_tex_object(ctx, target);
-   if (!texObj)
-      return;
-
-   if (compressed_subtexture_error_check(ctx, 2, texObj, target,
-                                         level, xoffset, yoffset, 0,
-                                         width, height, 1,
-                                         format, imageSize, data,
-                                         "glCompressedTexSubImage2D")) {
-      return;
-   }
-
-
-   texImage = _mesa_select_tex_image(texObj, target, level);
-   assert(texImage);
-
-   compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
-                                xoffset, yoffset, 0, width, height, 1,
-                                format, imageSize, data);
+   compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, width,
+                            height, format, imageSize, data, false, false,
+                            "glCompressedTexSubImage2D");
 }
 
 void GLAPIENTRY
 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
                                   GLint yoffset,
                                   GLsizei width, GLsizei height,
                                   GLenum format, GLsizei imageSize,
                                   const GLvoid *data)
 {
-   struct gl_texture_object *texObj;
-   struct gl_texture_image *texImage;
-
-   GET_CURRENT_CONTEXT(ctx);
-
-   texObj = _mesa_lookup_texture_err(ctx, texture,
-                                 "glCompressedTextureSubImage2D");
-   if (!texObj)
-      return;
-
-   if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
-                                          "glCompressedTextureSubImage2D")) {
-      return;
-   }
-
-   if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
-                                         level, xoffset, yoffset, 0,
-                                         width, height, 1,
-                                         format, imageSize, data,
-                                         "glCompressedTextureSubImage2D")) {
-      return;
-   }
-
-   texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
-   assert(texImage);
-
-   compressed_texture_sub_image(ctx, 2, texObj, texImage, texObj->Target,
-                                level, xoffset, yoffset, 0, width, height, 1,
-                                format, imageSize, data);
+   compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, width,
+                            height, format, imageSize, data, true, false,
+                            "glCompressedTextureSubImage2D");
 }
 
 void GLAPIENTRY
 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
                               GLint yoffset, GLint zoffset, GLsizei width,
                               GLsizei height, GLsizei depth, GLenum format,
                               GLsizei imageSize, const GLvoid *data)
 {
    struct gl_texture_object *texObj;
    struct gl_texture_image *texImage;
-- 
2.9.3



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