[Mesa-dev] [PATCH 02/24] i965/cnl: Add a preliminary device for Cannonlake
Anuj Phogat
anuj.phogat at gmail.com
Fri May 12 23:38:06 UTC 2017
From: Ben Widawsky <benjamin.widawsky at intel.com>
v2 (Anuj):
Rebased on master and updated pci ids
Remove redundant initialization of max_wm_threads to 64 * 12.
For gen9+ max_wm_threads are initialized in gen_get_device_info().
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky at intel.com>
---
include/pci_ids/i965_pci_ids.h | 12 ++++++++
src/intel/common/gen_device_info.c | 58 ++++++++++++++++++++++++++++++++++++++
src/intel/common/gen_device_info.h | 1 +
3 files changed, 71 insertions(+)
diff --git a/include/pci_ids/i965_pci_ids.h b/include/pci_ids/i965_pci_ids.h
index 17504f5..b296359 100644
--- a/include/pci_ids/i965_pci_ids.h
+++ b/include/pci_ids/i965_pci_ids.h
@@ -165,3 +165,15 @@ CHIPSET(0x5927, kbl_gt3, "Intel(R) Iris Plus Graphics 650 (Kaby Lake GT3)")
CHIPSET(0x593B, kbl_gt4, "Intel(R) Kabylake GT4")
CHIPSET(0x3184, glk, "Intel(R) HD Graphics (Geminilake)")
CHIPSET(0x3185, glk_2x6, "Intel(R) HD Graphics (Geminilake 2x6)")
+CHIPSET(0x5A49, cnl_2x8, "Intel(R) HD Graphics (Cannonlake 2x8 GT0.5)")
+CHIPSET(0x5A4A, cnl_2x8, "Intel(R) HD Graphics (Cannonlake 2x8 GT0.5)")
+CHIPSET(0x5A41, cnl_3x8, "Intel(R) HD Graphics (Cannonlake 3x8 GT1)")
+CHIPSET(0x5A42, cnl_3x8, "Intel(R) HD Graphics (Cannonlake 3x8 GT1)")
+CHIPSET(0x5A44, cnl_3x8, "Intel(R) HD Graphics (Cannonlake 3x8 GT1)")
+CHIPSET(0x5A59, cnl_4x8, "Intel(R) HD Graphics (Cannonlake 4x8 GT1.5)")
+CHIPSET(0x5A5A, cnl_4x8, "Intel(R) HD Graphics (Cannonlake 4x8 GT1.5)")
+CHIPSET(0x5A5C, cnl_4x8, "Intel(R) HD Graphics (Cannonlake 4x8 GT1.5)")
+CHIPSET(0x5A50, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
+CHIPSET(0x5A51, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
+CHIPSET(0x5A52, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
+CHIPSET(0x5A54, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
diff --git a/src/intel/common/gen_device_info.c b/src/intel/common/gen_device_info.c
index 47aed9d..87edb94 100644
--- a/src/intel/common/gen_device_info.c
+++ b/src/intel/common/gen_device_info.c
@@ -555,6 +555,64 @@ static const struct gen_device_info gen_device_info_glk_2x6 = {
GEN9_LP_FEATURES_2X6
};
+#define GEN10_HW_INFO \
+ .gen = 10, \
+ .max_vs_threads = 728, \
+ .max_gs_threads = 432, \
+ .max_tcs_threads = 432, \
+ .max_tes_threads = 624, \
+ .max_cs_threads = 56, \
+ .urb = { \
+ .size = 256, \
+ .min_entries = { \
+ [MESA_SHADER_VERTEX] = 64, \
+ [MESA_SHADER_TESS_EVAL] = 34, \
+ }, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 3936, \
+ [MESA_SHADER_TESS_CTRL] = 896, \
+ [MESA_SHADER_TESS_EVAL] = 2064, \
+ [MESA_SHADER_GEOMETRY] = 832, \
+ }, \
+ }
+
+#define GEN10_FEATURES(_gt, _slices, _l3) \
+ GEN8_FEATURES, \
+ GEN10_HW_INFO, \
+ .gt = _gt, .num_slices = _slices, .l3_banks = _l3
+
+static const struct gen_device_info gen_device_info_cnl_2x8 = {
+ /* GT0.5 */
+ GEN10_FEATURES(1, 1, 2)
+};
+
+static const struct gen_device_info gen_device_info_cnl_3x8 = {
+ /* GT1 */
+ GEN10_FEATURES(1, 1, 3)
+};
+
+static const struct gen_device_info gen_device_info_cnl_4x8 = {
+ /* GT 1.5 */
+ GEN10_FEATURES(1, 2, 6)
+};
+
+static const struct gen_device_info gen_device_info_cnl_5x8 = {
+ /* GT2 */
+ GEN10_FEATURES(2, 2, 6)
+};
+
+static const struct gen_device_info gen_device_info_cnl_gt1 = {
+ GEN10_FEATURES(1, 1, 3)
+};
+
+static const struct gen_device_info gen_device_info_cnl_gt2 = {
+ GEN10_FEATURES(2, 2, 6)
+};
+
+static const struct gen_device_info gen_device_info_cnl_gt3 = {
+ GEN10_FEATURES(3, 4, 12)
+};
+
bool
gen_get_device_info(int devid, struct gen_device_info *devinfo)
{
diff --git a/src/intel/common/gen_device_info.h b/src/intel/common/gen_device_info.h
index 80676d0..6207630 100644
--- a/src/intel/common/gen_device_info.h
+++ b/src/intel/common/gen_device_info.h
@@ -96,6 +96,7 @@ struct gen_device_info
* to change, so we program @max_cs_threads as the lower maximum.
*/
unsigned num_slices;
+ unsigned l3_banks;
unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
unsigned max_tes_threads; /**< Maximum Domain Shader threads */
--
2.9.3
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