[Mesa-dev] anv: finishing bay trail support

Jonas Kulla nyocurio at gmail.com
Sun May 14 13:24:58 UTC 2017


2017-05-13 19:19 GMT+02:00 Jason Ekstrand <jason at jlekstrand.net>:

> Jonas,
>
> Welcome to mesa-dev!
>
> On May 11, 2017 12:08:01 PM Jonas Kulla <nyocurio at gmail.com> wrote:
>
> > Hello everyone,
> >
> > I'm a student who's looking to create a small Vulkan demo for my computer
> > graphics class; my laptop (CPU: Intel N3540) has an integrated Bay Trail
> > chip if I looked that up right, which should be capable of supporting
> > Vulkan.
>
>
> Yes, that is a Bay Trail which can mostly support Vulkan. (More on that
> later.)
>
>
> > I saw that Bay Trail support in anv is marked "experimental", and indeed
> > running vulkaninfo crashes with
> >
> > info.c:518: failed with VK_ERROR_INITIALIZATION_FAILED
>
>
> That doesn't seem right.  I don't know that I've ever fired up our driver
> on a Bay Trail personally but it should mostly work.  I guess you've found
> the first step in your project.  :-)  Getting vulkaninfo working should be
> easy.  Just set a breakpoint in the driver and figure out why it's throwing
> VK_ERROR_INITIALIZATION_FAILED.  If you have a debug build it will
> probably even print the reason out to stderr for you.
>

Yep, was planning on attacking that first. Already noticed that you
guys have sprinkled anv_physical_device_init() with lots of helpful error
messages hidden behind DEBUG :)

>
> > I was wondering if someone could comment on how much work would be
> > involved in completing the Bay Trail code in anv, and if it's not too
> much,
> > whether someone would be willing to offer me light mentorship in doing
> > so.
>
> Bay trail should be working basically exactly as well as Ivy Bridge which
> means lots of stuff should run though it won't be close to conformant.
> What's missing?  First off, there's probably a bunch of regular bug-fixing
> to do.  Most of the gen7 code is shared with gen8 but there are still a
> bunch of gen7 bugs that no one has bothered to track down.  It shouldn't be
> too bad as we do run Haswell in our CI system and it's down to a couple
> hundred CTS fails last I checked.  Fortunately, the Vulkan test suite is
> fully open-source so you can easily download and run it once you get
> vulkaninfo working.
>
> Beyond just bugfixing, there are also a number of core Vulkan features for
> which gen7 lacks hardware support.  Most of these are features we expose in
> GL so we have some sort of workaround.  The workarounds will have to be
> ported to Vulkan somehow (though it may not be the same workaround in the
> end). Off the top of my head:
>
> - Texture Swizzle
> - Stencil Texturing
> - Some missing VkFormats
> - vkCmdWaitEvent
> - Missing the MI_MATH stuff required for queries
>
> There may be more that I'm just not remembering.
>
> >
>
> I'm mostly comfortable with OpenGL and general graphics / GPU concepts,
> > but I have no experience in driver code aside from following Mesa
> > development
> > as a bystander.
>
>
> Everyone starts somewhere.  Feel free to dive right in and give it a go!
> If you have any questions along the way, the best way to get answers is
> probably to ask them on #dri-devel or #intel-gfx on IRC.  I'm usually on
> (nick: jekstrand) and am happy to answer questions.
>
> --Jason
>

Thank you so much Jason! Will probably hit you up in the
coming weeks.

Jonas
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