[Mesa-dev] [PATCH 0/2] Allow redeclaration of GLSL builtins; fixes Dying Light and Dead Island Definitive Edition
Benedikt Schemmer
ben at besd.de
Sat May 13 09:49:28 UTC 2017
Hi all,
Dying Light really works (Radeon RX460 4GB, Ubuntu 17.04, Mesa git
patches applied plus some minor changes that i have locally to get rid
of compiler warnings).
I did have to jump through some additional hoops to get it working:
Dying Light only launches from within Steam, Launch Options for me need
to be
MESA_GL_VERSION_OVERRIDE=4.4 MESA_GLSL_VERSION_OVERRIDE=440
Also two libraries were missing (there are no packages in the 17.04
repository so I had to install them manually)
I used
find -name "*.so" -exec ldd {} \; | grep not
from the games directory to find the missing dependencies. links for the
packages below, glew needs to be renamed because the game expects a
different version.
http://packages.ubuntu.com/yakkety/libglew1.13
sudo ln -sf /usr/lib/x86_64-linux-gnu/libGLEW.so.1.13.0
/usr/lib/x86_64-linux-gnu/libGLEW.so.1.10
http://packages.ubuntu.com/de/xenial/amd64/libpng12-0/download
After that the biggest problem was that I died within the first few
minutes because I havent played in months ;)
Big thanks you've made my day,
Benedikt
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