[Mesa-dev] [PATCH 7/9] glsl: simplify varying matching
Nicolai Hähnle
nhaehnle at gmail.com
Mon May 15 09:27:31 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Unnamed struct types are now equal if they have the same field.
---
src/compiler/glsl/link_varyings.cpp | 41 ++++++++-----------------------------
1 file changed, 9 insertions(+), 32 deletions(-)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index d04f546..8a570ed 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -177,39 +177,20 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
var->name, member_type, varying_names);
ralloc_free(name);
}
}
assert(i == *num_tfeedback_decls);
return has_xfb_qualifiers;
}
-static bool
-anonymous_struct_type_matches(const glsl_type *output_type,
- const glsl_type *to_match)
-{
- while (output_type->is_array() && to_match->is_array()) {
- /* if the lengths at each level don't match fail. */
- if (output_type->length != to_match->length)
- return false;
- output_type = output_type->fields.array;
- to_match = to_match->fields.array;
- }
-
- if (output_type->is_array() || to_match->is_array())
- return false;
- return output_type->is_anonymous() &&
- to_match->is_anonymous() &&
- to_match->record_compare(output_type);
-}
-
/**
* Validate the types and qualifiers of an output from one stage against the
* matching input to another stage.
*/
static void
cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
const ir_variable *input,
const ir_variable *output,
gl_shader_stage consumer_stage,
gl_shader_stage producer_stage)
@@ -240,33 +221,29 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
* sizes are fixed later when update_array_sizes is called.
*
* From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
*
* "Unlike user-defined varying variables, the built-in
* varying variables don't have a strict one-to-one
* correspondence between the vertex language and the
* fragment language."
*/
if (!output->type->is_array() || !is_gl_identifier(output->name)) {
- bool anon_matches = anonymous_struct_type_matches(output->type, type_to_match);
-
- if (!anon_matches) {
- linker_error(prog,
- "%s shader output `%s' declared as type `%s', "
- "but %s shader input declared as type `%s'\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- output->type->name,
- _mesa_shader_stage_to_string(consumer_stage),
- input->type->name);
- return;
- }
+ linker_error(prog,
+ "%s shader output `%s' declared as type `%s', "
+ "but %s shader input declared as type `%s'\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ output->type->name,
+ _mesa_shader_stage_to_string(consumer_stage),
+ input->type->name);
+ return;
}
}
/* Check that all of the qualifiers match between stages.
*/
/* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
* should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
* conformance test suite does not verify that the qualifiers must match.
* The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
--
2.9.3
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