[Mesa-dev] [PATCH] mesa: don't crash in KHR_no_error uniform variants when location == -1
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon May 15 09:58:53 UTC 2017
On 05/14/2017 01:20 PM, Timothy Arceri wrote:
> On 14/05/17 01:39, Samuel Pitoiset wrote:
>> Mmh, this can still crash if location is < -1 or greater than the
>> number of uniforms. How about:
>
> Sorry my commit message went missing it should have something like:
>
> "-1 is allowed by the spec so that inactive uniforms don't cause the app
> to throw an error."
>
> In other words we need to not crash for that when running with no error
> enabled, but any of the paths that would normally hit an error we are
> free to crash on and need not waste any cpu checking for.
Okay, if the spec says this, then it's fine by me. Can you also add a
spec comment directly in the code to avoid confusion with the errors path?
With that addressed, this patch is:
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>
>>
>> struct gl_uniform_storage *uni = NULL;
>> if (_mesa_is_no_error_enabled(ctx)) {
>> if (location >= 0 && location < shProg->NumUniformRemapTable)
>> uni = shProg->UniformRemapTable[location];
>> if (!uni)
>> return;
>> ...
>> } else {
>> ...
>> }
>>
>> On 05/13/2017 08:31 AM, Timothy Arceri wrote:
>>> ---
>>> src/mesa/main/uniform_query.cpp | 3 +++
>>> 1 file changed, 3 insertions(+)
>>>
>>> diff --git a/src/mesa/main/uniform_query.cpp
>>> b/src/mesa/main/uniform_query.cpp
>>> index 0e02a76..5f38aa5 100644
>>> --- a/src/mesa/main/uniform_query.cpp
>>> +++ b/src/mesa/main/uniform_query.cpp
>>> @@ -904,20 +904,23 @@ validate_uniform(GLint location, GLsizei count,
>>> const GLvoid *values,
>>> extern "C" void
>>> _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
>>> struct gl_context *ctx, struct gl_shader_program
>>> *shProg,
>>> enum glsl_base_type basicType, unsigned src_components)
>>> {
>>> unsigned offset;
>>> int size_mul = glsl_base_type_is_64bit(basicType) ? 2 : 1;
>>> struct gl_uniform_storage *uni;
>>> if (_mesa_is_no_error_enabled(ctx)) {
>>> + if (location == -1)
>>> + return;
>>> +
>>> uni = shProg->UniformRemapTable[location];
>>> /* The array index specified by the uniform location is just the
>>> * uniform location minus the base location of of the uniform.
>>> */
>>> assert(uni->array_elements > 0 || location ==
>>> (int)uni->remap_location);
>>> offset = location - uni->remap_location;
>>> } else {
>>> uni = validate_uniform(location, count, values, &offset, ctx,
>>> shProg,
>>> basicType, src_components);
>>>
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