[Mesa-dev] [PATCH 3/4] mesa: unify _mesa_uniform() for image uniforms
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon May 15 10:55:05 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/uniform_query.cpp | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 586b92d2eb..6aba8ace0e 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -1009,13 +1009,15 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
*/
if (uni->type->is_image()) {
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- if (uni->opaque[i].active) {
- struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
+ struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
- for (int j = 0; j < count; j++)
- sh->Program->sh.ImageUnits[uni->opaque[i].index + offset + j] =
- ((GLint *) values)[j];
- }
+ /* If the shader stage doesn't use the image uniform, skip this. */
+ if (!uni->opaque[i].active)
+ continue;
+
+ for (int j = 0; j < count; j++)
+ sh->Program->sh.ImageUnits[uni->opaque[i].index + offset + j] =
+ ((GLint *) values)[j];
}
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
--
2.13.0
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